at:tutorial:actors
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at:tutorial:actors [2007/04/06 20:50] – tvcutsem | at:tutorial:actors [2007/04/07 17:24] – tvcutsem | ||
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==== Asynchronous Message Sending ==== | ==== Asynchronous Message Sending ==== | ||
- | AmbientTalk, | + | AmbientTalk, |
Far references, like the reference stored in the variable '' | Far references, like the reference stored in the variable '' | ||
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But what happens when the method to invoke asynchronously has parameters that need to be passed. How does parameter passing work in the context of inter-actor message sending? The rules are simple enough: | But what happens when the method to invoke asynchronously has parameters that need to be passed. How does parameter passing work in the context of inter-actor message sending? The rules are simple enough: | ||
- | - Objects and closures are always passed **by reference** | + | - Objects and closures are always passed **by far reference** |
- Native data types like numbers, text, tables, ... are always passed **by copy** | - Native data types like numbers, text, tables, ... are always passed **by copy** | ||
at/tutorial/actors.txt · Last modified: 2020/02/05 21:26 by elisag