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at:tutorial:appendix [2008/07/08 11:46] – added tvcutsemat:tutorial:appendix [2008/07/10 15:19] – added tvcutsem
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 ====== Appendix ====== ====== Appendix ======
  
-In the appendix, we explain useful libraries available to the AmbientTalk/2 programmer.+In the appendix, we explain useful libraries available to the AmbientTalk/2 programmer. These libraries provide abstractions ranging from traditional, established "collections" up to newly researched language constructs, such as "ambient references".
  
 ===== Unit Testing Framework ===== ===== Unit Testing Framework =====
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 The file ''at/unit/test.at'' shipped with the AmbientTalk/2 system library defines a unit testing framework for AmbientTalk/2 which is similar in spirit and structure to [[http://www.junit.org|JUnit]] and SUnit. Load the module by executing ''import /.at.unit.test''. The file ''at/unit/test.at'' shipped with the AmbientTalk/2 system library defines a unit testing framework for AmbientTalk/2 which is similar in spirit and structure to [[http://www.junit.org|JUnit]] and SUnit. Load the module by executing ''import /.at.unit.test''.
  
-====== Creating a Unit Test ======+==== Creating a Unit Test ====
  
 To create your own unit test, make an extension of the ''UnitTest''object which is exported by the unit testing module. In the extension, define zero-arity methods starting with the prefix ''test''. Here is an example: To create your own unit test, make an extension of the ''UnitTest''object which is exported by the unit testing module. In the extension, define zero-arity methods starting with the prefix ''test''. Here is an example:
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 Like in JUnit and SUnit, it is possible to define two methods named ''setUp()'' and ''tearDown()'' that are invoked in between //each// individual ''test*'' method. Never rely on the lexical order of your unit test methods for the purposes of initialization, etc.! Unit test methods may be exacuted in an arbitrary order. Like in JUnit and SUnit, it is possible to define two methods named ''setUp()'' and ''tearDown()'' that are invoked in between //each// individual ''test*'' method. Never rely on the lexical order of your unit test methods for the purposes of initialization, etc.! Unit test methods may be exacuted in an arbitrary order.
  
-====== Assertions ======+==== Assertions ====
  
 Within a ''test*'' method, you can use a number of assertion methods to assert certain properties of your code: Within a ''test*'' method, you can use a number of assertion methods to assert certain properties of your code:
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 </note> </note>
  
-====== Asynchronous Unit Tests ======+==== Asynchronous Unit Tests ====
  
 Up to now, the unit testing framework assumed that all of your unit tests consisted of purely synchronous method invocations. When running the tests, all ''test*'' methods are invoked sequentially, and the unit test ends when the last ''test*'' method has been invoked. Up to now, the unit testing framework assumed that all of your unit tests consisted of purely synchronous method invocations. When running the tests, all ''test*'' methods are invoked sequentially, and the unit test ends when the last ''test*'' method has been invoked.
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 It is also possible to use ''makeFuture()'' to create a fresh future explicitly within the unit test method, and to use the returned resolver to resolve the future at the appropriate time. It is also possible to use ''makeFuture()'' to create a fresh future explicitly within the unit test method, and to use the returned resolver to resolve the future at the appropriate time.
  
-====== Test Suites ======+==== Test Suites ====
  
 It is possible to group multiple unit test objects into what is known as a "test suite". Running the test suite runs all of the component unit tests. You can create a new test suite as follows: It is possible to group multiple unit test objects into what is known as a "test suite". Running the test suite runs all of the component unit tests. You can create a new test suite as follows:
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 The ''TestSuite'' object groups the given unit test objects. You can execute all tests in batch by sending the test suite object the ''runTest'' message, just like for running a single unit test. It is possible to nest multiple test suites within each other. The ''TestSuite'' object groups the given unit test objects. You can execute all tests in batch by sending the test suite object the ''runTest'' message, just like for running a single unit test. It is possible to nest multiple test suites within each other.
 +
 +===== Basic Collections =====
 +
 +The modules ''/.at.collections.vector'' and ''/.at.collections.list'' define a Vector and List datastructure respectively.
 +
 +==== Vector ====
 +
 +A vector is a dynamically resizable AmbientTalk table (aka array). Indexed reading from and writing to a vector is fast (O(1)). Adding elements to a vector is mostly fast, but sometimes requires a resize of the vector. Vectors support the traditional stack operations ''push'' and ''pop'' and may be turned into sets by invoking their ''uniq'' method (note that a ''uniq''-ed vector is not permanently a Set: subsequent duplicates added to the vector will not be filtered).
 +
 +Vectors may be created as follows:
 +
 +<code>
 +import /.at.collections.vector;
 +def v := Vector.new(10); // a vector with starting length 10
 +</code>
 +
 +The constructor optionally takes a comparator as a second argument. A comparator is a binary function returning a boolean whose job is to compare elements of the Vector. This comparator is used among others when sorting the vector. The Vector's interface is as follows:
 +
 +<code>
 +// returns the number of elements in the vector (not its capacity!)
 +length()
 +
 +// returns whether the vector contains elements or not
 +isEmpty()
 +
 +// is the vector at max. capacity?
 +atMaxCapacity()
 +
 +// return idx'th element or raise an IndexOutOfBounds exception
 +at(idx)
 +
 +// write idx'th element or raise IndexOutOfBounds exception
 +atPut(idx, val)
 +
 +// iterate over the vector
 +each: iterator, returns nil
 +
 +// map a unary function over the vector, returns a new vector
 +map: fun
 +
 +// accumulate a function with a given starting value
 +inject: init into: accum;
 +
 +// returns a new vector whose elements satisfy "cond"
 +filter: cond;
 +
 +// implode a vector of character strings into one text string
 +implode()
 +
 +// join a vector of character strings together with the given string
 +join(txt)
 +
 +// returns a range [start,stop[ as a table
 +select(start, stop)
 +
 +// appends an element to the back of the vector. Returns the vector itself
 +add(element)
 +// alias for add(element)
 +<<(element)
 +
 +// insert an element at a given position, causing subsequent elements to shift one pos to the right. Returns this vector
 +insert(atPos, element)
 +
 +// delete the element at the given position, shifts all following elements one pos to the left. Returns the value of the element at the deleted position.
 +delete(atPos)
 +
 +// adds elements to the back of the vector
 +push(element)
 +
 +// deletes elements from the back of the vector
 +pop()
 +
 +// return the index of the first element matching the unary predicate or nil if none is found
 +find: filter
 +
 +// remove the given element from the vector, return true if the element was actually found and deleted, false otherwise
 +remove(elt, cmp := defaultComparator)
 +
 +// remove all objects for which filter(elt) returns true
 +removeAll: filter
 +
 +// destructively appends otherVector to self. Returns this vector
 +addAll(otherVector)
 +
 +// empties the vector
 +clear()
 +
 +// Return a new vector whose elements form the set-union of all elements in self U otherVector
 +union(otherVector, cmp := defaultComparator)
 +
 +// Return a new vector whose elements form the set-intersection of all elements in self ^ otherVector
 +intersection(otherVector, cmp := defaultComparator)
 +
 +// Return a new vector whose elements form the set-difference of self \ otherVector
 +difference(otherVector, cmp := defaultComparator)
 +
 +// Quicksort the vector in-place. The comparator defines the ordering among elements.
 +sort(cmp := { |e1,e2| e1 < e2 })
 +
 +// Turn the vector into a set without duplicates in O(nlogn + n)
 +// The vector's ordering is lost (it becomes sorted)
 +uniq(cmp := defaultComparator, ordercmp := {|e1,e2| e1 < e2 })
 +
 +// return an element drawn randomly using a uniform distribution from the array or raise an EmptyVector exception.
 +random()
 +
 +// return a table containing all elements of the vector
 +asTable()
 +</code>
 +
 +The file ''at/collections/vector.at'' contains a unit tests that further helps to illustrate the usage of this Vector abstraction.
 +
 +==== List ====
 +
 +The module ''/.at.collections.list'' implements Scheme-like list datastructures. The module exports the prototype ''NIL'', which is bound to the empty list. Non-empty lists are defined as a chain of cons-cells.
 +
 +The list module defines two styles to manipulate cons-cells: an object-oriented and a functional style. The object-oriented style represents cons-cells as ''Cons'' prototypes. Given a cons-cell ''c'', a new one can be constructed by invoking ''c.new(car, cdr)''. The car and cdr part of the cons-cell can be extracted by means of ''c.car'' and ''c.cdr''.
 +
 +The functional style allows one to manipulate lists by means of the following functions:
 +
 +<code>
 +cons(car,cdr) -> a new cons-cell
 +car(conscell) -> the car
 +cdr(conscell) -> the cdr
 +list(@items) -> a cons-cell representing the head of a list
 +</code>
 +
 +Lists (cons-cells or the empty list) support the following operations:
 +
 +<code>
 +// accessors for car and cdr
 +car()
 +cdr()
 +
 +// the length of the list
 +length()
 +
 +// whether the list is empty or not
 +isEmpty()
 +
 +// returns the nth element of the list
 +nth(n)
 +
 +// apply a unary function to each element of the list
 +each: fun
 +
 +// apply a function to each element and its index in the list
 +// i.e. list.eachWithIndex: { |elt, idx| ... }
 +eachWithIndex: fun
 +
 +// map a unary function over the list, returning a new list
 + map: fun
 +
 +// accumulate a value over a list
 +inject: init into: accum
 +
 +// return a new list whose elements satisfy the unary predicate
 +filter: cond
 +
 +// does the list contain the element?
 +contains(elt, cmp := DEFAULTCOMPARATOR)
 +
 +// implode or join a list of text strings
 +implode()
 +join(txt)
 +
 +// drop the first n elements from the list
 +tail(n)
 +
 +// prepend an element to the list
 +add(elt)
 +
 +// insert an element in the list (functionally)
 +insert(atPos, element)
 +
 +// return a new list where the element atPos is deleted
 +delete(atPos)
 +
 +// functional append
 +append(aList)
 +
 +// return the index of the first matching element, or nil if none is found
 +find: filter
 +
 +// return the index in the list of the element or nil of not found
 +indexOf(elt, cmp := DEFAULTCOMPARATOR)
 +
 +// return a list where the given element is removed
 +remove(elt, cmp := DEFAULTCOMPARATOR)
 +
 +// return a new list where all objects for which filter(elt) is true are removed
 +removeAll: filter
 +
 +// convert the list into a table
 +asTable()
 +</code>
 +
 +The file ''at/collections/list.at'' contains a unit test that further illustrates the usage of the list datastructure.
 +
 +
 +===== Top-level functions =====
 +
 +The file ''at/init/init.at'' shipped with the AmbientTalk/2 system library contains the code that is evaluated on startup within //every// actor created in the system. Because the definitions are evaluated in every actor's top-level scope, these  definitions will be globally visible in every file. Below, we describe the standard functionality provided by AmbientTalk/2's default ''init'' file.
 +
 +==== Asynchronous control structures ====
 +
 +The ''init'' file defines a number of useful control structures that operate asynchronously. 
 +
 +''loop:'' defines an infinite asynchronous loop. That is, the block closure is executed, then asynchronously applied again:
 +<code>
 +loop: {
 +  ...
 +}
 +</code>
 +
 +An ''if''-test on a future for a boolean:
 +<code>
 +whenTrue: booleanFuture then: { ... } else: { ... }
 +</code>
 +
 +Asynchronous while loop over future-type conditional:
 +<code>
 +asLongAs: { /* asynchronous computation returning a future */ } do: { ... }
 +</code>
 +
 +==== Mobile code ====
 +
 +The function ''script:carrying:'' can be used to define a "pass-by-copy" closure, as follows:
 +
 +<code>
 +def mobileAdder(x) {
 +  script: { |n| x + n } carrying: [`x]
 +}
 +</code>
 +
 +A call to ''mobileAdder(5)'' returns a closure which, when applied to a number, returns that number incremented with 5. Unlike regular closures, which are pass-by-far-reference when passing them to another actor, the above closure is pass-by-copy. The result is that a remote actor can apply the closure synchronously. The catch is that for this to work, the closure must specifically list all of its lexically free variables in the ''carrying:'' parameter. These variables will be copied along with the closure when it is parameter-passed.
 +
 +The constructor function ''isolate:passAs:'' allows you to define an isolate object with a custom serialization strategy. For example,
 +
 +<code>
 +def foo := 42;
 +def i := isolate: {
 +  ...
 +} passAs: { |foo|
 +  /.some.Object.new(foo);
 +}
 +</code>
 +
 +The above code defines an isolate object ''i'' which, when passed between actors, becomes a ''some.Object'' on the other side. Note that state (''foo'' in the example) can be transferred as usual via the parameter list of the closure.
at/tutorial/appendix.txt · Last modified: 2021/09/24 10:28 by elisag