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- | ==== Preface ==== | ||
- | AmbientTalk is a distributed programming language especially geared towards developing applications deployed on mobile networks. The language combines elements from languages such as Scheme (closures), Smalltalk (pure OO), Self (prototypes and delegation) and actor languages. | ||
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- | ==== History and design rationale ==== | ||
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- | The AmbientTalk language saw the light in 2005, when it was implemented by Jessie Dedecker as part of his PhD research. AmbientTalk was originally built as a distributed extension of another language named Pic% (pronounce: Pic-oh-oh). Pic% itself is a prototype-based object-oriented extension of the language [[http:// | ||
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- | Pico borrowed many of its design principles and concepts from the Scheme programming language. The foremost design concern of Pico was indeed to build a simple and extensible language based upon simple rules. Since its original conception in '96 and its use in teaching, Pico has also been used as a research artifact. Many offspring exist in which particular language features have been investigated. AmbientTalk is one such offspring, used in the context of exploring distributed programming abstractions for mobile ad hoc networks. | ||
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- | The AmbientTalk language described in this tutorial is actually AmbientTalk/ | ||
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- | In 2006, Tom Van Cutsem and Stijn Mostinckx started the AmbientTalk/ | ||
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- | Today, AmbientTalk/ | ||
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- | ==== About this tutorial... ==== | ||
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- | This tutorial introduces the programming language AmbientTalk from the basics up to the distribution model. The tutorial does not attempt to be a comprehensive reference manual but rather tries to give you hands-on experience in using the main features of the language. |