ischeme:example_applications
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ischeme:example_applications [2010/07/28 12:50] – ebainomu | ischeme:example_applications [2011/03/22 23:57] – ebainomu | ||
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====== Example Applications ====== | ====== Example Applications ====== | ||
- | [[iScheme]] has been used to develop non-trivial distributed iPhone applications. | + | [[ischeme]] has been used to develop non-trivial distributed iPhone applications. |
+ | * [[# | ||
+ | * [[# | ||
===== AmbiScrabble Game for the iPhone ===== | ===== AmbiScrabble Game for the iPhone ===== | ||
+ | AmbiScrabble is a digital version of a scrabble-like game where players work collaboratively with their iPhones to form words. The screen shot below shows the AmbiScrabble application on the iPhone. | ||
- | AmbiScrabble is a digital version of a scrabble-like | + | ==== How the game works ==== |
+ | |||
+ | The game works as follows: Players are organised in teams and each player has a rack of letters. Letters are consumed by forming valid English words. The team that first consumes all its letters wins. Players belonging to the same team can exchange letters among themselves. | ||
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+ | {{ ischeme: | ||
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+ | ==== Game design and implementation ==== | ||
The AmbiScrabble game has been designed in a peer-to-peer fashion without assuming a centralised server to coordinate the game. It is also fault-tolerant such that player failures do not hamper the game progress. These design choices are primarily motivated by the fact that the game runs on iPhones equipped with wireless technology. | The AmbiScrabble game has been designed in a peer-to-peer fashion without assuming a centralised server to coordinate the game. It is also fault-tolerant such that player failures do not hamper the game progress. These design choices are primarily motivated by the fact that the game runs on iPhones equipped with wireless technology. | ||
- | We implement the game logic and distribution concerns of the AmbiScrabble application in [[ipop: | + | We implement the game logic and distribution concerns of the AmbiScrabble application in [[iScheme|iScheme]], while the graphical user interface (GUI) is implemented in Objective-C using the Cocoa framework. |
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+ | ==== Demo ==== | ||
+ | The videos below demo the AmbiScrabble game application running on the iPhone emulators. In the demos we use three iPhones (2 emulators and 1 iPhone device). The recording only shows the emulators but the interactions involve the three devices. | ||
+ | |||
+ | * [[http:// | ||
+ | * [[http:// | ||
+ | * [[http:// | ||
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+ | ==== Credits ==== | ||
+ | Thanks to Nick De Cooman for undertaking the AmbiScrabble project (under supervision of [[http:// | ||
+ | |||
+ | ===== PolyGlot Chat Application ===== | ||
+ | PolyGlot chat is a distributed chat application that enables users to write text messages in their preferred language and have the text message automatically translated to the receiver' | ||
+ | |||
+ | ==== How the chat works ==== | ||
+ | The application works as follows: When a chat application is started the user specifies the language. | ||
- | {{ :ischeme:ambiscrabble.png|: | + | {{:ischeme:polyglotchatshot.png|: |
+ | ==== Application design and implementation ==== | ||
+ | The PolyGlot chat game has been designed in a peer-to-peer fashion without assuming a centralised server. We implement the chat logic and distribution concerns of the application in [[iScheme|iScheme]], |
ischeme/example_applications.txt · Last modified: 2011/04/08 18:34 by ebainomu