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uf:application

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Applications

The most important property of an application in Urbiflock is that it should be easy to share it with your friends. Applications should thus be mobile entities that can be passed to your friends and received from your friends.

Applications can:

  • Access a user's profile (but not change it?)
  • Access a user's flocks (but not change them?)
  • Create new flocks (and thus new proximities)
  • Add actions (“buttons”) to the flock viewer (example: Guanotes can add a “Send Guanote” button to each flockr in a flock view)
  • Store their settings persistently
  • Be installed at runtime
  • Be copied to another flockr at runtime
  • Be minimized, stopped, paused, restarted?

The mobility requirement needs some thought in how we are going to structure applications:

  • does the entire app. needs to be an isolate?
  • will we copy physical .at source files?
How can applications communicate with one another? Directly through far refs to “remote application interfaces” or via a “facade” (the remote flockr that owns the remote application?
uf/application.1220608321.txt.gz · Last modified: 2009/02/27 16:13 (external edit)