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-<note> +====== Functional and Imperative Programming ====== 
-**IN PROGRESS** +  
-  - Could it be possible that the "table of contents" table in this page contains also a link to the actual page with the table of contents of the tutorial? +This part of the tutorial explains AmbientTalk as a simple expression language with a flexible syntax which resembles languages like Ruby, Python and Javascript. This section mainly describes the basic features of the language, namely variables, functionstables (i.e. arrays) and control flow primitives.
-  - (TOADD_1:) how to define and deal with multidimensional tables. +
-</note> +
- +
-==== Basic Programming ==== +
- +
-This part of the tutorial shows AmbientTalk as a simple expression language with a minimum syntax which resembles very on Java script. This section mainly describes the basic features of the language, namely variables, functions and tables and control flow.+
  
-==== Variables ====+===== Variables =====
    
-As usual, one can define, assign and refer to a variable. Variable definitions are made with the keyword def. Note that AmbientTalk is a dynamically typed language sovariables do not have a type but, they just contain values.+As usual, one can define, assign and refer to a variable. Variable definitions are made with the keyword **def**. Note that AmbientTalk is a dynamically typed languageso variables do not have a type but can contain any value.
  
-In the examples we use the interactive AmbientTalk shell (iat) where the input and output prompt are represented by > and >> respectively. +In the examples we use the interactive AmbientTalk shell (iat) where the input and output prompt are represented by > and %%>>%% respectively. 
  
 <code> <code>
Line 22: Line 16:
 </code> </code>
  
-Variable definitions can be combined with assignments as shown aboveAs in Pico, assignments uses the ":=operator. Note that there must be an space between the variable and the ":=" operator in order for the parse to resolve the ambiguity between a keyword message and a assignment, e.g. ":= 1" is understood as an assignment while "a:" as a keyword. We will further elaborate on keywords in the following sections.+Variable definitions can include an initialization expression that immediately initializes the variableVariable assignment is performed by means of the well-known '':='' operator (''='' is used for mathematical comparison)AmbientTalk supports assignment to multiple variables as a single assignment expression. For this to work, the number of variable names on the left hand side of ":=" must match the number of expressions on the right hand side of ":=". A typical application of this is to swap the values of two variables more easily:
  
-An assignment consists of one or more expressions, providing that the number of expressions the the right hand side match the number of variables on the left hand side. This allows a permutation of variables such as: 
 <code> <code>
 >[x, y] := [ y, x ] >[x, y] := [ y, x ]
 >>[7,5] >>[7,5]
 </code> </code>
-Reference is just done by evaluating the variable.  
  
-==== Tables ====+As we will explain later, the ''[y,x]'' syntax simply denotes a literal table (a.k.a. an array).
  
-As in Pico, indexed tables represent what other languages call arrays or lists. Tables indexes range from 1 to the size of the table. As variables, one can define, assign and refer to tableTable definition is made also with the keyword def  in the following form:+The variable name is used to refer a variableThe variable is evaluated when referenced. 
 <code> <code>
-def t[ <size] { <expression}+>
 +>>7
 </code> </code>
-This means that the <expression> will be evaluated <sizetimes, i.e., one for each slot of the table. This allows expressions such as initializing a table of ascending numbers as shown below:+ 
 +<note important> 
 +When using the '':='' assignment operator, beware of the following syntactic annoyance: the expression ''a := 1'' denotes an assignment to the variable ''a'', while ''a:= 1'' is misunderstood by the parser as ''a: = 1'', which is the invocation of a keyworded message named ''a:''. Keyworded message sends will be explained later on in this chapter. Hence, as a general rule, don't forget to always put a space between the variable name and the '':='' operator. 
 +</note> 
 + 
 +===== Tables ===== 
 + 
 +The //table// is AmbientTalk's native compound data typeIt is akin to what other languages call //arrays//The main difference is that tables are indexed from ''1'' up to their ''length'', while arrays are indexed from ''0'' up to ''length-1''. Like with variables, one can define, assign and refer to a table. Table definitions are also formed with the keyword **def** in the following format: 
 +<code> 
 +def t[ <sizeexpression> ] { <initexpression>
 +</code> 
 +This constructs a table, the size of which is determined by ''<sizeexpression>''. The content of each slot is the result of evaluating ''<initexpression>''. This means that ''<initexpression>'' is evaluated for each slot in the table! Tables of e.g. ascending numbers are easily formed: 
 <code> <code>
 >def z := 0 >def z := 0
 >>0 >>0
->def t[5] { z := z + 1 }+>def table[5] { z := z + 1 }
 >>[1, 2, 3, 4, 5] >>[1, 2, 3, 4, 5]
 </code> </code>
-Table entries can also contain another tables. -> TOADD_1 
  
-==== Functions ====+Although there is no special constructor for definition of multidimensional tables, a table entry can contain another table. This is internally stored as a one-dimensional table whose entries are other tables. 
 +<code> 
 +>def vowels := ["a", "e", "i", "o", "u"
 +>>["a", "e", "i", "o", "u"
 +>table[3] := vowels 
 +>>[1, 2, ["a", "e", "i", "o", "u"], 4, 5] 
 +>table[3][2] 
 +>>"e" 
 +</code> 
 + 
 +As shown in the definition of the variable ''vowels'', AmbientTalk provides literal syntax to encode in-line tables. Table assignment and indexation work as usual, but recall that table indices range from ''1'' up to ''table.length''. Some more examples of literal tables: 
 + 
 +<code> 
 +>[ 1, table, "ambientTalk"
 +>>[1, [1, 2, ["a", "e", "i", "o", "u"], 4, 5], "ambientTalk"
 +</code> 
 + 
 + 
 +==== Table Splicing ==== 
 + 
 +AmbientTalk provides the //splice operator// ''@'' to splice tables into surrounding table expressions: 
 +<code> 
 +>[1,@[2,3],4] 
 +>>[1, 2, 3, 4] 
 +>[1, @[2,[3]], [4], @[5], @[], 6] 
 +>>[1, 2, [3], [4], 5, 6] 
 +</code> 
 + 
 +The splicing operator can be also used in the left-hand side of an assignment or definition to separate the head of a table with its rest elements, as shown below. 
 +<code> 
 +>def [first, @rest] := [1,2,3,4] 
 +>>[1, 2, 3, 4] 
 +>rest 
 +>>[2, 3, 4] 
 +</code> 
 + 
 + 
 + 
 + 
 + 
 + 
 + 
 + 
 + 
 + 
 + 
 + 
 + 
 +==== Multidimensional Tables ==== 
 + 
 +As mentioned before, there is no special constructor for definition of multidimensional tables, a table entry can contain another table. In what follows we have a closer look to manipulations with multidimensional tables.  Consider a multidimensional table which is extensionally defined as follows: 
 + 
 +<code> 
 +def a := [[1,0,0], [0,1,0], [0,0,1]]; 
 +>>[[1, 0, 0], [0, 1, 0], [0, 0, 1]] 
 +>a[1][2] 
 +>>0 
 +>a[1] 
 +>>[1, 0, 0] 
 +>(a[1])[2] := 3; 
 +>>3 
 +>a 
 +>>[[1, 3, 0], [0, 1, 0], [0, 0, 1]] 
 +</code> 
 + 
 +An implicit definition of the same table can be expressed as follows: 
 + 
 +<code> 
 +def i := 0; 
 +def aux[3] {0};  
 +def b[3] { i := i + 1; aux := [0,0,0]; aux[i] :=1; aux}; 
 +>>[[1, 0, 0], [0, 1, 0], [0, 0, 1]] 
 +</code> 
 + 
 +You can find later in this chapter a helper function for creating matrices  [[:at:tutorial:basic#optional_parameters|here]]. 
 + 
 +  
 + 
 +===== Functions =====
    
-As variables and tables, functions are defined with the keyworkd def in the form of: +Analogous to variables and tables, functions are defined with the keyword **def** in the form of: 
 <code> <code>
 def functionname( <arglist> ) { <body> } def functionname( <arglist> ) { <body> }
 </code> </code>
-The argument list is just a list of local variables which are always evaluated one by one from left to right.  A basic function looks like this:+The argument list is just a list of local variables which are always evaluated one by one from left to right. Hence, AmbientTalk employs //applicative-order// function calls, like Scheme. A basic ''square'' function looks like this:
 <code> <code>
 >def square (x) { x*x } >def square (x) { x*x }
Line 59: Line 141:
 >>25 >>25
 </code> </code>
-As usual, functions can call themselves recusively. More interesting, you can also nest definitions of functions inside other functions as in+This example also illustrates the //canonical// function calling syntax. Calls to functions without parameters must also include the parentheses as shown below. 
 +<code> 
 +>def f() { nil } 
 +>><closure:f> 
 +>f() 
 +>>nil 
 +</code> 
 +The return value of a function is the result of the last executed statement. Functions always return a value, but a function can always opt to return the //nil// object.  
 + 
 +<note> 
 +A function definition is a statement. The body of a function can contain a list of statements, each separated by '';''. A syntax error often made in AmbientTalk is to write: 
 +<code> 
 +def funA() { 
 +  // do something useful 
 +
 +def funB() { 
 +  // do something else 
 +
 +</code> 
 +The parser will complain saying that ''def'' was an unexpected token. The reason is that the function definition statements should be separated by means of '';''. In languages like C and Java, the ''}'' token need not be followed by a semicolon, hence the confusion. 
 +</note> 
 + 
 +Functions in AmbientTalk are //lexically scoped//, which means that free variables are looked up in the enclosing environment of the function definition. This is illustrated in the following example: 
 +<code> 
 +>def counter := 0 
 +>>0 
 +> def inc() { counter := counter + 1} 
 +>><closure:inc> 
 +>inc() 
 +>>1 
 +</code> 
 + 
 +Functions can call themselves recusively and they can also be nested in the definitions of other functions such as: 
 <code> <code>
 >def fac(n) {  >def fac(n) { 
   def inner(n, result) {    def inner(n, result) { 
-    if: (n =0) then: { result } else: { inner( n-1, n * result)  }+    if: (n = 0) then: { result } else: { inner( n-1, n * result)  }
   };    }; 
   inner(n,1)   inner(n,1)
 } }
->>nil+>><closure:fac>
 >fac(5) >fac(5)
 >>120 >>120
 </code> </code>
-Note that variables and functions defined locally to functions are only visible in the scope of the function where there were defined. Notice also that a function name can also be used just to refer the function but without calling it. 
  
-Unlike Pico, AmbientTalk doesn't support function assigment. However, you can assign functions to variables. This means that closure will be created and assigned to the variableWhat follows is an example of such manipulation.+This example also illustrates how function can be made "private" by means of lexical scoping rules. Variables and functions defined locally to functions are only visible in the scope of the function where there were definedNote that the local ''inner'' function is only visible inside the ''fac'' function and its nested scopes. 
 +  
 + 
 +==== Variable-Length Argument Functions ==== 
 + 
 +You can create functions that take an arbitrary number of arguments (also known as a variable arity or polyadic function) by means of the splicing operator ''@'' which collects the actual arguments into a table:
 <code> <code>
->def sum := 0+>def sum(@args) { 
 +  def total := 0;  
 +  foreach: { |el|  total := total + el } in: args;  
 +  total 
 +}; 
 +>><closure:sum> 
 +>sum(1,2,3) 
 +>>6 
 +</code> 
 + 
 +When the //sum// function is called, the //args// table is spliced and passed as the argument list to the function. Note that the //args// table can also be modified inside the body of the function.  
 + 
 +Alternatively, we could define the //sum// function to take at least two numbers as shown below: 
 +<code> 
 +>def sum(a, b, @rest){ {  
 +  def total := a + b;  
 +  foreach: { |el|  total := total + el } in: rest;  
 +  total} 
 +>><closure:sum> 
 +>sum(1,2,3) 
 +>>6 
 +</code> 
 + 
 +In that case, the //sum// function still accepts an arbitrary number of arguments as long as two arguments are supplied. //a// and //b// are considered as mandatory arguments of the argument list. 
 + 
 +The splice operator can also be used to transform a table into an argument list for a function, for example: 
 +<code> 
 +def args := [3,4,5]; 
 +> sum(1,2, @args); 
 +>> 15 
 +</code> 
 + 
 +One way to think about this is that the splice operator splices the ''args'' table into the table of actual arguments. The "rest" arguments do not necessarily need to be the last parameters, for example: 
 +<code> 
 +> sum(1,2,@args,6); 
 +>> 21 
 +</code> 
 + 
 + 
 + 
 + 
 + 
 + 
 +==== Optional Parameters ==== 
 + 
 +A function can also declare optional arguments as shown below. Optional arguments can be omitted in a function call. If this is the case, the default expression provided in their definition is evaluated and passed as argument to the function instead. 
 +<code> 
 +>def incr( number, step := 1){ number + step} 
 +>><closure:incr> 
 +>incr(3) 
 +>>4 
 +>incr(3,3) 
 +>>6 
 +</code> 
 + 
 +As is customary in languages with the above optional arguments, AmbientTalk requires mandatory parameters to be defined //before// optional parameters, which should in turn be defined //before// a variable-argument parameter, if any. 
 + 
 +Let us show how to use optional arguments to define an auxilary function that creates matrices: 
 + 
 +<code> 
 +def makeMatrix(n, m := n, init := { |i,j| 0}){ 
 +  def [i,j] := [0,0]; 
 +  def makeCol(i,j) { 
 +     def col[m] { j := j + 1; init(i,j) } 
 +  }; 
 +  def matrix[n] { i := i + 1; makeCol(i,j)} 
 +}; 
 +>def c := makeMatrix(3); 
 +>>[[0, 0, 0], [0, 0, 0], [0, 0, 0]] 
 +>c[1] := [1,2,3] 
 +>>[1, 2, 3] 
 +>c 
 +>>[[1, 2, 3], [0, 0, 0], [0, 0, 0]] 
 +>def d := makeMatrix(4,4,  
 +  {|i,j| if: (i == j) then: {1} else: {0}}); 
 +>> [[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]] 
 +</code> 
 + 
 +===== Closures ===== 
 + 
 +As you have probably noticed in the previous examples,  the value returned by a function definition is a closure. Actually in AmbientTalk functions are implemented as named closures.  
 + 
 +The function name can be thus used to refer the function (without calling it). This will also return a closure to that function. As an example consider the //makeCell// function: 
 +<code> 
 +>def makeCell(val){ 
 +   def getter() { val} ; 
 +   def setter(v) {val := v}; 
 +  [getter, setter] 
 +
 +>><closure:makeCell> 
 +>def [get, set] := makeCell(42); 
 +>>[<closure:getter>, <closure:setter>
 +>get(); 
 +>>42 
 +</code> 
 + 
 +This example also illustrates how a function can make public some of its local fields or functions by returning them as its return value. The ''get'' and ''set'' operations can then be passed separately throughout the application, e.g. an application module that has read-only access to ''val'' only receives the ''get'' closure. 
 + 
 +===== Blocks ===== 
 + 
 +In AmbientTalk, blocks are merely syntactic sugar for the creation of anonymous closures (also known as //lambdas//).  Blocks are creating using curly braces in the form of: 
 +<code> 
 +{ |<parlist>| <body>
 +</code> 
 + 
 +If the block does not require any parameter, the |<parlist>| can be omitted. Consider a basic block to sum two numbers: 
 +<code> 
 +>{|a, b| a+ b}(3,2) 
 +>>5 
 +</code> 
 +Note that the argument list passed to the block can define the different types of arguments previously explained. 
 +<code> 
 +>def sum := {|a, b, @rest|  
 +   def total := a + b;  
 +   foreach: { |el| total := total + el} in: rest; total  
 + }; 
 +>><closure:lambda>  
 +>sum(1,2,3) 
 +>>6 
 +</code> 
 + 
 +This example also illustrates that blocks are also used to iterate over enumerations, such as in //foreach: {} in: table//. 
 + 
 +<note> 
 +AmbientTalk borrows its block syntax from languages like Smalltalk and Self, where the role of the curly braces is played by square brackets, i.e. ''[ args | body ]''. In AmbientTalk, the ''<parlist>'' is only used to denote parameters to the block, not also for temporary variables as in Smalltalk. 
 +</note> 
 + 
 + 
 + 
 +===== Keywords ===== 
 + 
 +AmbientTalk supports keyworded messages, as in Smalltalk and Self. We have already seen some examples of keyword messages in the previous sections such as the ''foreach:in:'' call. Here is how to define a simple ''map:onto:'' function that takes a closure as input and applies the closure to each element of a table: 
 + 
 +<code> 
 +>def map: clo onto: tbl { 
 +  def i := 0; 
 +  def mapped[tbl.length] { 
 +    i := i+1; 
 +    clo( tbl[ i ] ) 
 +  }; 
 +
 +>> <closure:map:onto:> 
 +</code> 
 + 
 +It can be invoked as follows: 
 +<code> 
 +>map: square onto: [1,2,3] 
 +>>[1,4,9] 
 +</code> 
 + 
 +In AmbientTalk keyworded functions and function calls are actually syntactic sugar. They are transformed by the parser into their canonical equivalent. Hence: 
 +<code> 
 +def foo: arg1 bar: arg2 {...} 
 +</code> 
 +is transformed into: 
 +<code> 
 +def foo:bar:(arg1,arg2){...} 
 +</code> 
 + 
 +It is also possible to invoke keyworded functions using the canonical function application syntax: 
 + 
 +<code> 
 +foo:bar:(1,2) 
 +</code> 
 + 
 +<note important> 
 +Be careful when nesting calls to keyworded functions: a call of the form ''foo: foo: 1 bar: 2 bar: 3'' is parsed as ''foo: (foo: 1 bar: 2 bar: 3)'', not as ''foo: (foo: 1 bar: 2) bar: 3''. It is recommended to always explicitly parenthesize nested keyworded function calls. 
 +</note> 
 + 
 +===== Native Data Types ===== 
 + 
 +The basic data types in AmbientTalk are numbers (i.e. integers), fractions (i.e. double precision floating point numbers), text (i.e. strings), tables (i.e. arrays) and booleans. In fact, instances of these data types are nothing but objects and as such, they respond to a variety of native methods. Objects will be the subject of the next chapter of the tutorial. This section explains the basic data types and includes some examples how to manipulate them. The complete list of methods can be found in the language reference. 
 + 
 + 
 + 
 +==== Numerical data types ==== 
 + 
 +AmbientTalk supports numbers and fractions which represent what other languages call integers and double precision floating point numbers, respectively. 
 + 
 +Note that since numerical types are objects in AmbientTalk, the traditional operators %%+,-,*,/, >, <, <=, >=, =, !=%%  are nothing but syntactic sugar for method invocations. Therefore,  ''1+1'' is internally translated into ''1.+(1)''. Unary operators are just applications, e.g. ''-5'' is internally translated into ''-(5)''. What follows are some basic examples of manipulations with numeric types: 
 +<code> 
 +>1.inc() 
 +>>2 
 +>1.cos() 
 +>>0.5403023058681398 
 +>1 ** 5 
 +>>[1, 2, 3, 4] 
 +>5 *** 1 
 +>>[5, 4, 3, 2, 1] 
 +>1.4567.round() 
 +>>1 
 +>1.8.floor() 
 +>>1 
 +>1.4.ceiling() 
 +>>2 
 +</code> 
 + 
 +Beware of the precedence rules for function application versus method invocation, which may lead to unexpected results, e.g.: 
 +<code> 
 +>-1.abs() 
 +>>-1 
 +</code> 
 +This code is interpreted as ''-(1.abs())'', hence the result. 
 + 
 +Numbers also support some useful iterator methods such as: 
 +<code> 
 +>1.to: 5 do: { |i| system.println(i)} 
 +
 +
 +
 +
 +
 +>1.to: 5 step: 2 do: { |i| system.println(i)} 
 +
 +
 +
 +>6.downTo: 0 step: 2 do: { |i| system.println(i) } 
 +
 +
 +
 +
 +>>nil  
 +>3.doTimes: { |i| system.println(i) } 
 +
 +
 +
 +>>nil 
 +</code> 
 + 
 +==== Texts ==== 
 + 
 + 
 +A text data type represent a string of characters. Texts are often created using sequences of characters surrounded by double quotes ("). AmbientTalk doesn't use different notation for character or texts so a character can be created as //"a"// What follows is some basic examples of some useful native methods supported by text objects: 
 +<code> 
 +>"ambienttalk".explode() 
 +>>["a", "m", "b", "i", "e", "n", "t", "t", "a", "l", "k"
 +>"one, two, three".split(","
 +>>["one", "two", "three"
 +>"ambienttalk".replace: "[aeiou]" by: { 
 + |vowel| vowel.toUpperCase()  
 +
 +>>"AmbIEnttAlk" 
 +>"A".toLowerCase() 
 +>>"a" 
 +>"ambienttalk".length() 
 +>>11 
 +</code> 
 + 
 +AmbientTalk also provides some useful support for pattern matching using regular expressions.  
 +<code> 
 +>"ambienttalk" ~= "java" 
 +>>false 
 +>"ambienttalk" ~= ".*tt.*" 
 +>>true 
 +</code> 
 + 
 + 
 +==== Tables ==== 
 +  
 + 
 +We have already introduced how to define tables. Let us now focus on how to manipulate them with the native methods provided by the table object. 
 +<code> 
 +>[1,2,3].filter: {|e| e != 2 } 
 +>>[1, 3] 
 +>[1,2,3].map: { |i| i + 1 } 
 +>>[2, 3, 4] 
 +>def vowels := ["a", "e", "i", "o", "u"
 +>>["a", "e", "i", "o", "u"
 +>vowels.length 
 +>>5 
 +>vowels.at(1) 
 +>>"a" 
 +>vowels.atPut(1, "z"
 +>>"z" 
 +>vowels 
 +>>["z", "e", "i", "o", "u"
 +>vowels.select(2,5).implode() 
 +>>"eio" 
 +>vowels.isEmpty() 
 +>>false 
 +</code> 
 + 
 +Tables also support some useful iterator methods as shown below. 
 + 
 +<code> 
 +>def sum:= 0; 
 >>0 >>0
->sum := sum + 1+>[1,2,3].each: { |i| sum := sum + i } 
 +>>nil 
 +>sum 
 +>>6 
 +>def sumNnum (@args) { 
 +  args.inject: 0 into: { |total, next| total + next} 
 +
 +>><closure:sumNnum> 
 +>sumNnum(1,2,3) 
 +>>6 
 +</code> 
 + 
 +==== Booleans ==== 
 +  
 +As any native type, booleans are objects so, they respond to keyword messages such as: 
 +<code> 
 +<booleanexpr>.ifTrue: { ...}  
 +<booleanexpr>.ifFalse: { ...}  
 +<booleanexpr>.ifTrue: { ...}  ifFalse: {} 
 +<booleanexpr>.whileTrue: {...} 
 +</code> 
 + 
 +''='' and ''!='' are the infix operators for equality and inequality. The prefix operator ''!'' represents logical negation. ''true'' and ''false'' are the prototypical boolean singleton objects. What follows is some basic examples of boolean manipulation: 
 +<code> 
 +>(0 < 1).ifTrue: { 0 }  
 +>>0 
 +>(3 != 5).ifTrue: { 1 } ifFalse: { 0 }
 >>1 >>1
->sum := { | xy| x }+def [i, j] := [1,3] 
 +>>[1, 3] 
 +>{i < j}.whileTrue: { system.println(i); i := i } 
 +
 +2
 >>nil >>nil
->sum(1,2) 
->>3 
 </code> </code>
  
-==== Blocks ====+Compound boolean expressions can be created by means of a boolean's ''and:'' and ''or:'' methods, which both take a zero-argument closure as argument. For example, ''false.and: { 1/0 }'' will return ''false''. The block is not applied because a logical //and// with ''false'' always fails. 
 + 
 +===== Control Flow Constructs ===== 
 + 
 +Control flow constructs are defined in the "lexical root". The lexical root is an object containing globally visible native methods (i.e. it is the top-level environment). We have already seen in the previous sections examples of use of the foreach and ''if:then:'' control structures. A list of traditional control flow structures defined in AmbientTalk is shown below: 
 +<code> 
 +if: booleanCondition then: consequentClosure 
 +if: booleanCondition then: consequentClosure else: alternativeClosure 
 +while: conditionClosure do: body 
 +foreach: iteratorClosure in: table 
 +do: bodyClosure if: condition 
 +do: bodyClosure unless: condition 
 +</code> 
 + 
 +<note warn> 
 +Note that ''conditionClosure'' in the ''while:do:'' construct denotes a //closure// that should return a boolean value. It needs to be a closure because the code is evaluated repeatedly until the closure returns false. ''bodyClosure'', ''consequentClosure'', ''alternativeClosure'' all denote zero-argument closures. As a general rule, all code that needs to be delayed or executed repeatedly must be wrapped in a closure. 
 +</note> 
 + 
 +The above definitions in the lexical root of AmbientTalk are simply convenience functions for the methods defined on booleans and closures. For example, an if-statement can also be encoded as a message send, as in Smalltalk: ''boolean.ifTrue: {...} ifFalse: {...}''
 + 
 +An example of usage for some of the above structures is shown below in the definition of the sort function. 
 +<code> 
 +>def sort(table, cmp := { |e1,e2| e1 < e2 }) { 
 +  def quickSort(table, low, high) { 
 +    def left := low; 
 +    def right := high; 
 +    def pivot := table[(left+right) /- 2]; 
 +    def save := nil; 
 +    while: { left <= right } do: { 
 +      while: { cmp(table[left], pivot) } do: {  
 +        left := left + 1  
 +      }; 
 +      while: { cmp(pivot, table[right]) } do: {  
 +        right := right - 1  
 +      }; 
 +      if: (left <= right) then: { 
 +        // swap elements 
 +        save := table[left]; 
 +        table[left] := table[right]; 
 +        table[right] := save; 
 +        left := left + 1; 
 +        right := right - 1; 
 +      }; 
 +    }; 
 +    if: (low<right) then: { quickSort(table,low,right) }; 
 +    if: (high>left) then: { quickSort(table,left,high) }; 
 +    table; 
 +  }; 
 +  quickSort(table, 1, table.length); 
 +}; 
 +>><closure:sort> 
 +>sort([2,37,6,4,5,8]) 
 +>>[2, 4, 5, 6, 8, 37] 
 +</code> 
 + 
 +AmbientTalk has no ''return'' statement. To achieve a similar jump in the control flow, see the section on [[:at:tutorial:modular#escaping_continuations|escaping continuations]].
at/tutorial/basic.1175337793.txt.gz · Last modified: 2007/04/04 09:10 (external edit)