at:tutorial
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- | ===== Mastering AmbientTalk ===== | ||
- | Welcome to our tutorial pages on Ambient-Oriented Programming with AmbientTalk. We have divided the content in several different parts, each taking you one level deeper into AmbientTalk. | ||
- | == The basics == | ||
- | This part of the tutorial basically shows AmbientTalk as a simple expression language. The contents of this tutorial include very basic things such as applying function, defining tables, etc. Experienced programmers can safely skip this section in favour of the [[tutorial: | ||
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- | == Building object-oriented software == | ||
- | An Ambient-Oriented Programming language is inherently an object-oriented programming language. Therefore this part of the tutorial consists of techniques to build standard object-oriented programs without any care for concurrency or distribution. This tutorial is particularly worthwhile for people who are not experienced in programming in prototype-based languages. | ||
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- | == Ambient software development == | ||
- | Programming with ambient actors is introduced by means of a full-blown application, | ||
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- | == Meta-programming in AmbientTalk == | ||
- | This tutorial provides a concise overview of the reflective capabilities of the language by showing how ambient references are actually implemented in the language. |
at/tutorial.1151782886.txt.gz · Last modified: 2006/07/01 22:01 (external edit)