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- | ====== | + | ====== |
- | ==== What is Urbiflock? ==== | ||
- | UrbiFlock is a framework sculpted for the development of //pervasive social network applications//: | + | ===== Scripting Mobile Social Applications ===== |
- | Urbiflock is a Facebook-like application framework for mobile devices | + | The recent profusion of mobile devices |
- | polls, etc. The framework takes care of managing | + | |
- | Similar to Facebook, users can build applications and plug them into the Urbiflock framework. Several core applications | + | In this work we propose Urbiflock, a software platform for the development of mobile social |
- | ==== Terminology ==== | + | ===== What is Urbiflock? ===== |
+ | |||
+ | Urbiflock is a Facebook-like application framework for mobile devices. As in Facebook, users that join Urbiflock can meet other users and interact with them. For example users may broadcast announcements to each other, they can browse one another’s profile, launch interactive polls, etc. The framework takes care of managing a user’s social networks, called “flocks”. A flock represents a loosely-defined group of users. A flock can be compared to a Facebook group (for example, a group of your old classmates), | ||
+ | |||
+ | Users can also build applications and plug them into the Urbiflock framework. Several core applications are currently available in the Urbiflock framework, such as flock creators and profile viewers. The framework also counts with two user applications //I rate you (IR8U)// that allows users to ask proximate users to rate them on a certain subject, and // | ||
+ | |||
+ | ===== Terminology | ||
* Flockr: a user of the Urbiflock framework | * Flockr: a user of the Urbiflock framework | ||
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* To flock: to become part of a group | * To flock: to become part of a group | ||
- | ==== Urbiflock architecture | + | ===== Demo ===== |
+ | < | ||
+ | <object width=" | ||
+ | </ | ||
- | The architecture of the Urbiflock framework shown below is divided in three layers: applications, | + | ===== Target Platforms ===== |
+ | The Urbiflock framework has been written in the AmbientTalk language. As such, no configuration is required to be able to quickly script new applications on it once AmbientTalk is running on the target platform. | ||
- | The application layer includes several core applications which are currently available in the framework such as flock and profile editors, and several users applications such as //I rate you// (IR8U) that allows users to ask proximate users to rate them on a certain subject, and // | + | AmbientTalk runs on a regular J2SE Java Virtual |
- | The infrastructure layer consists of three low-level abstractions on which the framework core is based: a RETE engine which orchestrates the flock composition, | + | Machine supporting version 1.3 or higher, Java 2 micro edition |
- | In the rest of this subsection we give a general overview of the relevant parts of the framework. | + | We have implemented a AWT UI interface for Urbiflock' |
- | * [[uf:flockr|Flockr]]: | + | {{:uf:urbiflockonx10.jpg? |
- | * [[uf:profiles|Profile]]: manage user's profile and cache profiles of other flockrs | + | |
- | * [[uf: | + | |
- | * [[uf: | + | |
- | * isNearby: physical proximity | + | |
- | * isFriend: static encoding of friendship relationships | + | |
- | * doesProfileMatch: | + | |
- | * combinators: | + | |
- | * [[uf: | + | |
- | * [[uf: | + | |
- | ==== Applications ==== | + | We are currently working on an Android UI interface for Urbiflock' |
- | * [[uf: | + | |
- | * [[uf: | + | |
- | * [[uf: | + | |
- | * [[uf: | + | |
- | * [[uf: | + | |
- | * [[uf: | + | |
- | ==== Target Platforms ==== | + | The Urbiflock framework |
- | Rather than building a platform-independent framework, our aim is to assist in the rapid development of pervasive social networking applications. | + | |
- | AmbientTalk requires a regular J2SE Java Virtual | + | ===== The Urbiflock framework architecture ===== |
- | Machine supporting version 1.3 or higher. | + | |
- | We have done some test to deploy our framework | + | The architecture of the Urbiflock |
+ | {{ :uf: | ||
- | We are currently working on deploying our framework on HTC Hero, a phone running | + | The application layer includes the API of an " |
+ | * [[uf: | ||
+ | * [[uf: | ||
+ | * [[uf: | ||
+ | |||
+ | There are also several user applications in the framework: | ||
+ | * [[uf: | ||
+ | * [[uf: | ||
+ | * [[uf: | ||
+ | |||
+ | The Urbiflock' | ||
+ | |||
+ | * [[uf: | ||
+ | * [[uf: | ||
+ | |||
+ | * [[uf: | ||
+ | * [[uf: | ||
+ | * [[uf: | ||
+ | |||
+ | The infrastructure layer consists of three low-level abstractions | ||
- | ==== Development | + | ===== Further Reading ===== |
- | | + | **Flocks: Enabling Dynamic Group Interactions in Mobile Social Networking Applications**. E. Gonzalez Boix, A. Lombide Carreton, C. Scholliers, T. Van Cutsem, W. De Meuter, T. D' |
- | | + | |
- | | + | |
- | * To think about: | + | |
- | * [[uf:persistence|Persistence]]: | + | |
- | * [[uf: | + |