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- | ====== Welcome to Ambient-Oriented Programming ====== | + | ~~NOTOC~~ |
- | Welcome to our website on Ambient-Oriented Programming, | + | |
- | This webpage is also the home of AmbientTalk, | + | Welcome to our website on Ambient-Oriented Programming, |
- | < | + | {{: |
- | This webpage | + | |
+ | < | ||
+ | AmbientTalk | ||
+ | [[http:// | ||
</ | </ | ||
- | ===== So what is AmbientTalk | + | ====== What is AmbientTalk about? ====== |
Ambient-Oriented programming is a programming paradigm whose properties are derived from the characteristics of hardware platforms for mobile computing. Mobile hardware devices are often provided with wireless networks facilities, allowing them to engage in collaboration with their environment. However, the autonomous nature of these devices as well as the volatile connections over their wireless infrastructure has its repercussions on the software that employs them. The basic assumption of the Ambient-Oriented Programming paradigm is that languages should incorporate possible network failures at the heart of their programming model. | Ambient-Oriented programming is a programming paradigm whose properties are derived from the characteristics of hardware platforms for mobile computing. Mobile hardware devices are often provided with wireless networks facilities, allowing them to engage in collaboration with their environment. However, the autonomous nature of these devices as well as the volatile connections over their wireless infrastructure has its repercussions on the software that employs them. The basic assumption of the Ambient-Oriented Programming paradigm is that languages should incorporate possible network failures at the heart of their programming model. | ||
- | From this observation, | + | From this observation, |
- | * **Prototype-based** The mismatch between classes and distribution | + | * It employs a purely //event-driven// concurrency framework, founded on actors. |
- | * **Non-blocking** To avoid harming | + | |
- | * **Communication-Aware** | + | * It has built-in programming language constructs for objects to // |
- | * **Resource-Aware** Service discovery is an integral part of any ambient-oriented language | + | * It features a dynamic OO kernel language built upon the principles |
+ | |||
+ | Check out the [[at: | ||
+ | |||
+ | AmbientTalk is not our only research artifact. There is also [[crime: | ||
+ | |||
+ | ====== Why another programming language? ====== | ||
+ | |||
+ | "What does a high-level language accomplish? It frees a program from much of its accidental complexity. An abstract program consists of conceptual constructs: operations, data types, sequences, and communication. The concrete machine program is concerned with bits, registers, conditions, branches, channels, disks, and such. To the extent that the high-level language embodies the constructs one wants in the abstract program and avoids all lower ones, it eliminates a whole level of complexity that was never inherent in the program at all." | ||
+ | Software Engineering// | ||
+ | |||
+ | ====== Contact ====== | ||
+ | The [[http:// | ||
+ | |||
+ | ====== Further Reading ====== | ||
+ | |||
+ | If you're interested in the Ambient-oriented | ||
+ | |||
+ | If you're interested in the AmbientTalk programming | ||
- | More information can be found in the [[research:papers|Papers]] section. | + | ====== Research Topics ====== |
+ | * [[research:ambientrefs|Ambient References]] | ||
+ | * [[research: | ||
+ | * [[research: | ||
+ | * [[research: | ||
+ | * [[research: | ||
+ | * [[research: |
start.txt · Last modified: 2021/09/24 10:20 by elisag