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start [2006/06/27 10:39] – tvcutsem | start [2010/07/31 12:57] – *Added stijnm | ||
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- | ====== Welcome to Ambient-Oriented Programming ====== | + | ~~NOTOC~~ |
- | Welcome to our website on Ambient-Oriented Programming, | + | |
- | This webpage | + | Ambient-Oriented Programming |
- | <note warning> | + | {{: |
- | This webpage | + | |
+ | < | ||
+ | AmbientTalk is now [[http:// | ||
+ | [[http:// | ||
</ | </ | ||
- | ===== So what is AmbientTalk | + | ====== What is AmbientTalk about? ====== |
- | Ambient-Oriented programming is a programming paradigm whose properties are derived from the characteristics of hardware platforms for mobile computing. Mobile hardware devices are often provided with wireless networks facilities, allowing them to engage in collaboration with their environment. However, the autonomous nature of these devices as well as the volatile connections over their wireless infrastructure has its repercussions on the software that employs them. The basic assumption of the Ambient-Oriented Programming paradigm is that languages should incorporate possible network failures at the heart of their programming model. | + | |
+ | Ambient-Oriented programming is a programming paradigm whose properties are derived from the characteristics of hardware platforms for mobile computing. Mobile hardware devices are often provided with wireless networks facilities, allowing them to engage in collaboration with nearby devices in their environment. However, the autonomous nature of these devices as well as the volatile connections over their wireless infrastructure has its repercussions on the software that employs them. The basic assumption of the Ambient-Oriented Programming paradigm is that languages should incorporate possible network failures at the heart of their programming model. | ||
+ | |||
+ | From this observation, | ||
+ | * It employs a purely // | ||
+ | * It abandons the RPC abstraction in favor of // | ||
+ | * It has built-in programming language constructs for objects to discover one another in the local ad hoc network. Peer-to-peer //service discovery// is built into the language. | ||
+ | * It features a functional, object-oriented kernel language built upon the principles of prototype-based programming (based on Scheme, Self and Smalltalk). The kernel language is reflective and hence extensible from within the language itself. | ||
+ | |||
+ | Check out the [[at: | ||
+ | |||
+ | You can also watch the following screencast where we show how to implement a simple echo server for mobile ad hoc networks. We introduce AmbientTalk' | ||
+ | |||
+ | < | ||
+ | <object width=" | ||
+ | </ | ||
+ | |||
+ | AmbientTalk is not our only research artifact. We have ported the ideas of Ambient-oriented Programming to Scheme, leading to the [[ischeme: | ||
+ | |||
+ | AmbientTalk' | ||
+ | |||
+ | ====== Contact ====== | ||
+ | The [[http:// | ||
+ | |||
+ | ====== Further Reading ====== | ||
- | From this observation, | + | If you're interested in the Ambient-oriented |
- | * **Prototype-based** The mismatch between classes and distribution is well-documented and further aggravated | + | |
- | * **Non-blocking** To avoid harming the autonomy of the mobile devices, no device should be blocked awaiting either to send a message or receive a result. | + | |
- | * **Communication-Aware** To encompass network failures, objects should be able to keep a log of their own activities, allowing for error recovery. | + | |
- | * **Resource-Aware** Service discovery is an integral part of any ambient-oriented language since resources are encountered dynamically in the ever-changing network topology surrounding a device. | + | |
- | More information can be found in the [[research: | + | If you're interested |
- | ===== Research Topics ===== | + | ====== Research Topics |
* [[research: | * [[research: | ||
+ | * [[research: | ||
+ | * [[research: | ||
+ | * [[research: | ||
+ | * [[research: | ||
+ | * [[research: | ||
+ | * [[research: | ||
+ | * [[research: |
start.txt · Last modified: 2021/09/24 10:20 by elisag