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- | ====== Welcome to Ambient-Oriented Programming ====== | + | ~~NOTOC~~ |
- | Welcome to our website on Ambient-Oriented Programming, | + | |
- | This webpage is also the home of AmbientTalk, | + | Welcome to our website on Ambient-Oriented Programming, |
- | ===== What is AmbientTalk all about? ===== | + | {{: |
- | Ambient-Oriented programming | + | |
- | From this observation, | + | < |
- | * **Prototype-based** The mismatch between classes and distribution | + | AmbientTalk is now [[http:// |
- | * **Non-blocking** To avoid harming the autonomy of the mobile | + | [[http:// |
- | * **Communication-Aware** To encompass network failures, objects should be able to keep a log of their own activities, allowing for error recovery. | + | </ |
- | * **Resource-Aware** Service discovery is an integral part of any ambient-oriented language since resources are encountered dynamically in the ever-changing | + | |
+ | ====== What is AmbientTalk about? ====== | ||
+ | |||
+ | Ambient-Oriented programming is a programming paradigm whose properties are derived from the characteristics | ||
- | Check out the [[at: | + | From this observation, |
+ | * It employs | ||
+ | * It abandons | ||
+ | * It has built-in programming language constructs for objects to // | ||
+ | * It features a dynamic OO kernel language built upon the principles of prototype-based programming. More importantly, | ||
- | ===== Contact ===== | + | Check out the [[at: |
- | * The [[http:// | + | AmbientTalk is not our only research artifact. There is also [[crime:introduction|CRIME]], a data-driven programming language which explores the logic programming paradigm |
- | ===== Further Reading | + | ====== Why another programming language? ====== |
- | **Ambient-Oriented Programming**, Jessie Dedecker, Tom Van Cutsem, Stijn Mostinckx, Theo D' | + | "What does a high-level language accomplish? It frees a program from much of its accidental complexity. An abstract program consists of conceptual constructs: operations, data types, sequences, and communication. The concrete machine program is concerned with bits, registers, conditions, branches, channels, disks, and such. To the extent that the high-level language embodies the constructs one wants in the abstract program and avoids all lower ones, it eliminates a whole level of complexity that was never inherent in the program at all." |
- | In " | + | Software Engineering// |
- | **Ambient-Oriented Programming in AmbientTalk**, | + | ====== Contact ====== |
- | [ [[http:// | + | The [[http:// |
- | **Ambient-Oriented Programming**, | + | ====== Further Reading ====== |
- | [ [[http:// | + | |
+ | If you're interested in the Ambient-oriented Programming paradigm in general, check out the [[research: | ||
- | More information can also be found in the [[research: | + | If you're interested |
- | ===== Research Topics ===== | + | ====== Research Topics |
* [[research: | * [[research: | ||
- | * [[research:exceptions|Ambient-Oriented Exception Handling]] | + | * [[research:recap|Reactive Context-Aware Computing]] |
* [[research: | * [[research: | ||
* [[research: | * [[research: | ||
* [[research: | * [[research: | ||
* [[research: | * [[research: |
start.txt · Last modified: 2021/09/24 10:20 by elisag