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start [2007/05/02 10:00] – * tvcutsemstart [2018/04/12 22:01] elisag
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-====== Welcome to Ambient-Oriented Programming ====== +~~NOTOC~~
-Welcome to our website on Ambient-Oriented Programming, an exciting new paradigm of computing geared towards promoting and programming spontaneous interactions between different mobile and/or embedded devices.+
  
-This webpage is also the home of AmbientTalk, our experimental programming language to develop such applications. The current implementation of AmbientTalk is relatively stable. The best way to get started is to [[at:download|download]] the language and to read the [[at:tutorial:tutorial|tutorial]].+[[http://ambienttalk.googlecode.com|{{:at:fixed_atlogo.png?80 }}]] Ambient-Oriented Programming is a paradigm for programming peer-to-peer mobile applications. This page is also the home of AmbientTalk, our experimental programming language for mobile peer-to-peer applications.
  
-===== What is AmbientTalk all about? ===== +<note> 
-Ambient-Oriented programming is a programming paradigm whose properties are derived from the characteristics of hardware platforms for mobile computingMobile hardware devices are often provided with wireless networks facilities, allowing them to engage in collaboration with their environmentHowever, the autonomous nature of these devices as well as the volatile connections over their wireless infrastructure has its repercussions on the software that employs themThe basic assumption of the Ambient-Oriented Programming paradigm is that languages should incorporate possible network failures at the heart of their programming model.+AmbientTalk is now [[https://gitlab.soft.vub.ac.be/ambienttalk |open-sourced]] on GitLab under an [[Wp>MIT_License|MIT License]]! 
  
-From this observation, several characteristics of programming languages can be derived. Informally we state that an ambient-oriented language is : +[[https://gitlab.soft.vub.ac.be/ambienttalk|{{ :at:gitlab.png?150 }}]] 
-  * **Prototype-based** The mismatch between classes and distribution is well-documented and further aggravated in the context of mobile computing. +
-  * **Non-blocking** To avoid harming the autonomy of the mobile devices, no device should be blocked awaiting either to send a message or receive a result. +
-  * **Communication-Aware** To encompass network failures, objects should be able to keep a log of their own activities, allowing for error recovery. +
-  * **Resource-Aware** Service discovery is an integral part of any ambient-oriented language since resources are encountered dynamically in the ever-changing network topology surrounding a device.+
  
-Check out the [[at:introduction|introduction]] to AmbientTalk for a hands-on example showing you the benefits in actual code.+</note>
  
-===== Contact =====+  * Read the [[at:tutorial:tutorial|tutorial]] or [[http://code.google.com/p/ambienttalk/wiki/EssenceOfAmbientTalk|the essence of AmbientTalk in 10 steps]]. 
 +  * Start programming with our [[https://plugins.jetbrains.com/plugin/8884-ambienttalk-ide | Intellij IDEA plugin]] for AmbientTalk.  
 +  * Or, download a stand-alone version of [[at:download|the interpreter]] and develop code using your favorite text editor (an [[http://soft.vub.ac.be/pipermail/ambienttalk/2010-July/000043.html|Emacs mode]] and a [[http://soft.vub.ac.be/amop/downloads/at2textmate.zip|TextMate bundle]] are available).
  
-  * The [[http://prog.vub.ac.be/mailman/listinfo/ambienttalk-user|AmbientTalk user list]], for questions and general information on AmbientTalk: ''ambienttalk-user at prog.vub.ac.be''. If you want to contact any one of us personally, please see the [[people|People]] pages for personal contact details.+====== What is AmbientTalk about? ======
  
-===== Further Reading =====+Ambient-Oriented programming is a paradigm geared towards mobile computing. Mobile hardware (such as cell phones) is mostly equipped with wireless networking, allowing it to collaborate with nearby devices in its environment. However, because wireless network links are volatile (basically: when devices move out of wireless range, the connection drops), network failures occur much more frequently than in traditional networks. The basic assumption of the Ambient-Oriented Programming paradigm is that languages should incorporate network failures at the heart of their programming model, and not treat them as "exceptions".
  
-**Ambient-Oriented Programming**, Jessie DedeckerTom Van CutsemStijn Mostinckx, Theo D'Hondt, Wolfgang De Meuter+Our own experimental language, AmbientTalk, differs from most traditional languages because: 
-In "OOPSLA '05: Companion of the 20th annual ACM SIGPLAN Conference on Object-Oriented ProgrammingSystemsLanguages and ApplicationsPages 31-40. San DiegoU.S.A. ACM Press.", 2005 [ [[http://prog.vub.ac.be/Publications/2005/vub-prog-tr-05-10.pdf|download]] ]+  It employs a purely //event-driven// concurrency framework, founded on actors. 
 +  It abandons the RPC abstraction in favor of //asynchronous, non-blocking// message passing. Because the system automatically buffers such messages while the receiver of the message is disconnected, the programmer can make abstraction from temporary network failures //by default//
 +  It has built-in programming language constructs for objects to discover one another in the local ad hoc network. Peer-to-peer //service discovery// is built into the language. 
 +  It features a dynamic OO kernel language built upon the principles of prototype-based programming (based on SchemeSelf and Smalltalk). The kernel language supports reflection using [[http://bracha.org/mirrors.pdf|mirrors]]which provide access to an extensive metaobject protocolmaking the language extensible from within itself
 +  * The language syntax derives primarily from the 'curly brace' family of languages, but it mixes in the keyworded messaging syntax from Smalltalk as well. Thistogether with AmbientTalk's lightweight block syntaxenables you to easily build your own control structuresLike many other dynamic and functional languages, AmbientTalk embraces the use of blocks to express higher-orderfunctional patterns. 
 +  * The current implementation of AmbientTalk embraces the JVM as a platformIt's easy for AmbientTalk programs to use Java libraries, and it's easy for Java objects to use !AmbientTalk as an embedded scripting languageThis interaction is safe: even when AmbientTalk objects are "exposed" to the JVMJVM threads [[http://soft.vub.ac.be/Publications/2007/vub-prog-tr-07-15.pdf|cannot violate]] the concurrency constraints of AmbientTalk's actor model.
  
-**Ambient-Oriented Programming in AmbientTalk**, Jessie Dedecker, Tom Van Cutsem, Stijn Mostinckx, Theo D'Hondt, Wolfgang De Meuter.  In "Proceedings of the 20th European Conference on Object-Oriented Programming (ECOOP), Dave Thomas (Ed.), Lecture Notes in Computer Science Vol4067pp. 230-254, Springer-Verlag.", 2006 +Check out the [[at:introduction|introduction]] to AmbientTalk for a hands-on example showing you the benefits in actual codeAlternativelyglance at the [[at:byexample|key expressions]] in the language to get a 60-second overview of the language's design and intents.
-[[http://prog.vub.ac.be/Publications/2006/vub-prog-tr-06-11.pdf|download]] ]+
  
-**Ambient-Oriented Programming**Jessie DedeckerPh.D. Thesis, Vrije Universiteit Brussel. +The screencast below shows how to implement a simple echo server for mobile ad hoc networks. It introduces AmbientTalk's support for peer-to-peer service discoveryasynchronous messagesfutures and how remote object references are resilient to network failures by default:
-[ [[http://prog.vub.ac.be/Publications/2006/vub-prog-phd-06-01.pdf|download]] ]+
  
 +<html>
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 +</html>
  
-More information can also be found in the [[research:papers|Papers]] section.+AmbientTalk is not our only research artifact. We have ported the ideas of Ambient-oriented Programming to Scheme, leading to the [[ischeme:ischeme]] language. There is also [[crime:introduction|CRIME]], a data-driven programming language which explores the logic programming paradigm to tackle similar coordination issues in mobile ad hoc networks.
  
-===== Research Topics =====+AmbientTalk's [[http://soft.vub.ac.be/Publications/2007/vub-prog-tr-07-16.pdf|mirages]] have inspired the development of [[http://wiki.ecmascript.org/doku.php?id=harmony:proxies|proxies]] in [[http://www.youtube.com/watch?v=A1R8KGKkDjU|ECMAScript harmony]]. 
 + 
 +====== Contact ====== 
 +The [[http://soft.vub.ac.be/mailman/listinfo/ambienttalk|AmbientTalk mailing list]], for questions and general information on AmbientTalk: {{:listadress.gif}}. If you want to contact any one of us personally, please see the [[people|People pages]] for personal contact details. 
 + 
 +====== Further Reading ====== 
 + 
 +If you're interested in the Ambient-oriented Programming paradigm in general, check out the [[research:papers|papers on AmOP]] page. The seminal [[http://prog.vub.ac.be/Publications/2005/vub-prog-tr-05-10.pdf|OOPSLA2005 Onward! paper]] pretty much sums up our earliest musings on AmOP.  
 + 
 + 
 +If you're interested in the AmbientTalk programming language, check out the [[research:atpapers|papers on AmbientTalk]] page. The [[http://prog.vub.ac.be/Publications/2006/vub-prog-tr-06-11.pdf|ECOOP2006 paper]] is the first paper describing AmbientTalk in-depth. However, in mid 2006 the language was extensively revised giving rise to AmbientTalk/2. While both languages have an actor-based model of concurrency and feature abstractions for service discovery, AmbientTalk/2 features event loop concurrency model and a more modular and stratified meta-level programming abstractions. Since 2007 AmbientTalk refers to AmbientTalk/2 and AmbientTalk/1 version is no longer maintained. A good starting point for reading about the current AmbientTalk language is the [[http://prog.vub.ac.be/Publications/2007/vub-prog-tr-07-17.pdf|SCCC2007 paper]]. 
 + 
 +====== Research Topics ======
   * [[research:ambientrefs|Ambient References]]   * [[research:ambientrefs|Ambient References]]
-  * [[research:exceptions|Ambient-Oriented Exception Handling]]+  * [[research:rp|Reactive Programming]] 
 +  * [[research:recap|Reactive Context-Aware Programming]]
   * [[research:context|Context-Dependent Behaviour Adaptations]]   * [[research:context|Context-Dependent Behaviour Adaptations]]
   * [[research:dgc|Distributed Garbage Collection]]   * [[research:dgc|Distributed Garbage Collection]]
 +  * [[research:rfid|Mobile RFID-enabled Applications]]
   * [[research:modelling|Modelling for Ambient Intelligence]]   * [[research:modelling|Modelling for Ambient Intelligence]]
   * [[research:biomodels|Biologically-Inspired Programming Models]]   * [[research:biomodels|Biologically-Inspired Programming Models]]
 +  * [[research: tuples | Tuple Space-based Abstractions]]
start.txt · Last modified: 2021/09/24 10:20 by elisag