User Tools

Site Tools


start

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
Next revisionBoth sides next revision
start [2007/07/28 17:26] – added tvcutsemstart [2007/07/30 20:52] – added tvcutsem
Line 14: Line 14:
   * It abandons the RPC abstraction in favor of //asynchronous, non-blocking// message passing. Because the system automatically buffers such messages while the receiver of the message is disconnected, the programmer can abstract over temporary network failures //by default//!   * It abandons the RPC abstraction in favor of //asynchronous, non-blocking// message passing. Because the system automatically buffers such messages while the receiver of the message is disconnected, the programmer can abstract over temporary network failures //by default//!
   * It has built-in programming language constructs for objects to //discover// one another in the local ad hoc network. Peer-to-peer //service discovery// is built into the language.   * It has built-in programming language constructs for objects to //discover// one another in the local ad hoc network. Peer-to-peer //service discovery// is built into the language.
-  * It features a dynamic OO kernel language built upon the principles of prototype-based programmer. More importantly, the kernel language is reflective and hence extensible from within the language itself.+  * It features a dynamic OO kernel language built upon the principles of prototype-based programming. More importantly, the kernel language is reflective and hence extensible from within the language itself.
  
 Check out the [[at:introduction|introduction]] to AmbientTalk for a hands-on example showing you the benefits in actual code. Check out the [[at:introduction|introduction]] to AmbientTalk for a hands-on example showing you the benefits in actual code.
 +
 +AmbientTalk is not our only research artifact. There is also [[crime:introduction|CRIME]], a data-driven programming language which explores the logic programming paradigm to tackle similar coordination issues in mobile ad hoc networks.
  
 ===== Contact ===== ===== Contact =====
start.txt · Last modified: 2021/09/24 10:20 by elisag