Uses of Class
edu.vub.at.actors.eventloops.Event

Packages that use Event
edu.vub.at.actors.eventloops   
edu.vub.at.actors.natives   
 

Uses of Event in edu.vub.at.actors.eventloops
 

Subclasses of Event in edu.vub.at.actors.eventloops
 class FutureEvent
          A Future Event has an associated Future object to which the event will pass the return value or exception of a certain computation to be specified by a subclass.
 

Methods in edu.vub.at.actors.eventloops that return Event
 Event EventQueue.dequeue()
          Dequeue an event from the buffer.
 

Methods in edu.vub.at.actors.eventloops with parameters of type Event
 void EventQueue.enqueue(Event event)
          Enqueue an event in the buffer.
 void EventQueue.enqueueFirst(Event event)
          Enqueue an event as the first to be executed in the buffer.
protected  void EventLoop.receive(Event event)
          When an event loop receives an asynchronously emitted event, this message is immediately placed into its incoming event queue and will be processed later.
protected  void EventLoop.receivePrioritized(Event event)
          When an event loop receives an asynchronously emitted event, this message is immediately placed into its incoming event queue and will be processed later.
abstract  void EventLoop.handle(Event event)
          Subclasses are responsible for defining a meaningful implementation strategy to handle events from the event queue.
 

Uses of Event in edu.vub.at.actors.natives
 

Subclasses of Event in edu.vub.at.actors.natives
private  class ELFarReference.TransmissionEvent
          TransmissionEvent is a named subclass of event, which allows access to the message the packet it is trying to send which is used, should the event be retracted.
 

Methods in edu.vub.at.actors.natives with parameters of type Event
 void ELVirtualMachine.handle(Event event)
          An event loop handles events by dispatching to the event itself.
 void ELFarReference.handle(Event event)
          Process message transmission events only when the remote reference is connected.
 void ELActor.handle(Event event)
          Actor event loops handle events by allowing the meta-level events to process themselves.