Abstract

Extensions and improvements of the programming language Java and its related execution environment (Java Virtual Machine, JVM) are the subject of a large number of research projects and proposals. There are projects, for instance, to add parameterized types to Java, to implement Aspect-Oriented Programming, to perform sophisticated static analysis, and to improve the run-time performance.

Since Java classes are compiled into portable binary class files (called byte code), it is the most convenient and platform-independent way to implement these improvements not by writing a new compiler or changing the JVM, but by transforming the byte code. These transformations can either be performed after compile-time, or at load-time. Many programmers are doing this by implementing their own specialized byte code manipulation tools, which are, however, restricted in the range of their re-usability.

To deal with the necessary class file transformations, we introduce an API that helps developers to conveniently implement their transformations.

1 Introduction

The Java language has become very popular and many research projects deal with further improvements of the language or its run-time behavior. The possibility to extend a language with new concepts is surely a desirable feature, but the implementation issues should be hidden from the user. Fortunately, the concepts of the Java Virtual Machine permit the user-transparent implementation of such extensions with relatively little effort.

Because the target language of Java is an interpreted language with a small and easy-to-understand set of instructions (the byte code), developers can implement and test their concepts in a very elegant way. One can write a plug-in replacement for the system's class loader which is responsible for dynamically loading class files at run-time and passing the byte code to the Virtual Machine (see section ). Class loaders may thus be used to intercept the loading process and transform classes before they get actually executed by the JVM. While the original class files always remain unaltered, the behavior of the class loader may be reconfigured for every execution or instrumented dynamically.

The BCEL API (Byte Code Engineering Library), formerly known as JavaClass, is a toolkit for the static analysis and dynamic creation or transformation of Java class files. It enables developers to implement the desired features on a high level of abstraction without handling all the internal details of the Java class file format and thus re-inventing the wheel every time. BCEL is written entirely in Java and freely available under the terms of the Apache Software License.

This manual is structured as follows: We give a brief description of the Java Virtual Machine and the class file format in section 2. Section 3 introduces the BCEL API. Section 4 describes some typical application areas and example projects. The appendix contains code examples that are to long to be presented in the main part of this paper. All examples are included in the down-loadable distribution.

2 The Java Virtual Machine

Readers already familiar with the Java Virtual Machine and the Java class file format may want to skip this section and proceed with section 3.

Programs written in the Java language are compiled into a portable binary format called byte code. Every class is represented by a single class file containing class related data and byte code instructions. These files are loaded dynamically into an interpreter (Java Virtual Machine, aka. JVM) and executed.

Figure 1 illustrates the procedure of compiling and executing a Java class: The source file (HelloWorld.java) is compiled into a Java class file (HelloWorld.class), loaded by the byte code interpreter and executed. In order to implement additional features, researchers may want to transform class files (drawn with bold lines) before they get actually executed. This application area is one of the main issues of this article.



Figure 1: Compilation and execution of Java classes

Note that the use of the general term "Java" implies in fact two meanings: on the one hand, Java as a programming language, on the other hand, the Java Virtual Machine, which is not necessarily targeted by the Java language exclusively, but may be used by other languages as well. We assume the reader to be familiar with the Java language and to have a general understanding of the Virtual Machine.

2.1 Java class file format

Giving a full overview of the design issues of the Java class file format and the associated byte code instructions is beyond the scope of this paper. We will just give a brief introduction covering the details that are necessary for understanding the rest of this paper. The format of class files and the byte code instruction set are described in more detail in the Java Virtual Machine Specification. Especially, we will not deal with the security constraints that the Java Virtual Machine has to check at run-time, i.e. the byte code verifier.

Figure 2 shows a simplified example of the contents of a Java class file: It starts with a header containing a "magic number" (0xCAFEBABE) and the version number, followed by the constant pool, which can be roughly thought of as the text segment of an executable, the access rights of the class encoded by a bit mask, a list of interfaces implemented by the class, lists containing the fields and methods of the class, and finally the class attributes, e.g., the SourceFile attribute telling the name of the source file. Attributes are a way of putting additional, user-defined information into class file data structures. For example, a custom class loader may evaluate such attribute data in order to perform its transformations. The JVM specification declares that unknown, i.e., user-defined attributes must be ignored by any Virtual Machine implementation.



Figure 2: Java class file format

Because all of the information needed to dynamically resolve the symbolic references to classes, fields and methods at run-time is coded with string constants, the constant pool contains in fact the largest portion of an average class file, approximately 60%. In fact, this makes the constant pool an easy target for code manipulation issues. The byte code instructions themselves just make up 12%.

The right upper box shows a "zoomed" excerpt of the constant pool, while the rounded box below depicts some instructions that are contained within a method of the example class. These instructions represent the straightforward translation of the well-known statement:

System.out.println("Hello, world");

The first instruction loads the contents of the field out of class java.lang.System onto the operand stack. This is an instance of the class java.io.PrintStream. The ldc ("Load constant") pushes a reference to the string "Hello world" on the stack. The next instruction invokes the instance method println which takes both values as parameters (Instance methods always implicitly take an instance reference as their first argument).

Instructions, other data structures within the class file and constants themselves may refer to constants in the constant pool. Such references are implemented via fixed indexes encoded directly into the instructions. This is illustrated for some items of the figure emphasized with a surrounding box.

For example, the invokevirtual instruction refers to a MethodRef constant that contains information about the name of the called method, the signature (i.e., the encoded argument and return types), and to which class the method belongs. In fact, as emphasized by the boxed value, the MethodRef constant itself just refers to other entries holding the real data, e.g., it refers to a ConstantClass entry containing a symbolic reference to the class java.io.PrintStream. To keep the class file compact, such constants are typically shared by different instructions and other constant pool entries. Similarly, a field is represented by a Fieldref constant that includes information about the name, the type and the containing class of the field.

The constant pool basically holds the following types of constants: References to methods, fields and classes, strings, integers, floats, longs, and doubles.

2.2 Byte code instruction set

The JVM is a stack-oriented interpreter that creates a local stack frame of fixed size for every method invocation. The size of the local stack has to be computed by the compiler. Values may also be stored intermediately in a frame area containing local variables which can be used like a set of registers. These local variables are numbered from 0 to 65535, i.e., you have a maximum of 65536 of local variables per method. The stack frames of caller and callee method are overlapping, i.e., the caller pushes arguments onto the operand stack and the called method receives them in local variables.

The byte code instruction set currently consists of 212 instructions, 44 opcodes are marked as reserved and may be used for future extensions or intermediate optimizations within the Virtual Machine. The instruction set can be roughly grouped as follows:

Stack operations: Constants can be pushed onto the stack either by loading them from the constant pool with the ldc instruction or with special "short-cut" instructions where the operand is encoded into the instructions, e.g., iconst_0 or bipush (push byte value).

Arithmetic operations: The instruction set of the Java Virtual Machine distinguishes its operand types using different instructions to operate on values of specific type. Arithmetic operations starting with i, for example, denote an integer operation. E.g., iadd that adds two integers and pushes the result back on the stack. The Java types boolean, byte, short, and char are handled as integers by the JVM.

Control flow: There are branch instructions like goto, and if_icmpeq, which compares two integers for equality. There is also a jsr (jump to sub-routine) and ret pair of instructions that is used to implement the finally clause of try-catch blocks. Exceptions may be thrown with the athrow instruction. Branch targets are coded as offsets from the current byte code position, i.e., with an integer number.

Load and store operations for local variables like iload and istore. There are also array operations like iastore which stores an integer value into an array.

Field access: The value of an instance field may be retrieved with getfield and written with putfield. For static fields, there are getstatic and putstatic counterparts.

Method invocation: Static Methods may either be called via invokestatic or be bound virtually with the invokevirtual instruction. Super class methods and private methods are invoked with invokespecial. A special case are interface methods which are invoked with invokeinterface.

Object allocation: Class instances are allocated with the new instruction, arrays of basic type like int[] with newarray, arrays of references like String[][] with anewarray or multianewarray.

Conversion and type checking: For stack operands of basic type there exist casting operations like f2i which converts a float value into an integer. The validity of a type cast may be checked with checkcast and the instanceof operator can be directly mapped to the equally named instruction.

Most instructions have a fixed length, but there are also some variable-length instructions: In particular, the lookupswitch and tableswitch instructions, which are used to implement switch() statements. Since the number of case clauses may vary, these instructions contain a variable number of statements.

We will not list all byte code instructions here, since these are explained in detail in the JVM specification. The opcode names are mostly self-explaining, so understanding the following code examples should be fairly intuitive.

2.3 Method code

Non-abstract (and non-native) methods contain an attribute "Code" that holds the following data: The maximum size of the method's stack frame, the number of local variables and an array of byte code instructions. Optionally, it may also contain information about the names of local variables and source file line numbers that can be used by a debugger.

Whenever an exception is raised during execution, the JVM performs exception handling by looking into a table of exception handlers. The table marks handlers, i.e., code chunks, to be responsible for exceptions of certain types that are raised within a given area of the byte code. When there is no appropriate handler the exception is propagated back to the caller of the method. The handler information is itself stored in an attribute contained within the Code attribute.

2.4 Byte code offsets

Targets of branch instructions like goto are encoded as relative offsets in the array of byte codes. Exception handlers and local variables refer to absolute addresses within the byte code. The former contains references to the start and the end of the try block, and to the instruction handler code. The latter marks the range in which a local variable is valid, i.e., its scope. This makes it difficult to insert or delete code areas on this level of abstraction, since one has to recompute the offsets every time and update the referring objects. We will see in section 3.3 how BCEL remedies this restriction.

2.5 Type information

Java is a type-safe language and the information about the types of fields, local variables, and methods is stored in so called signatures. These are strings stored in the constant pool and encoded in a special format. For example the argument and return types of the main method

public static void main(String[] argv)

are represented by the signature

([java/lang/String;)V

Classes are internally represented by strings like "java/lang/String", basic types like float by an integer number. Within signatures they are represented by single characters, e.g., I, for integer. Arrays are denoted with a [ at the start of the signature.

2.6 Code example

The following example program prompts for a number and prints the factorial of it. The readLine() method reading from the standard input may raise an IOException and if a misspelled number is passed to parseInt() it throws a NumberFormatException. Thus, the critical area of code must be encapsulated in a try-catch block.

  
    import java.io.*;

    public class Factorial {
      private static BufferedReader in = new BufferedReader(new
                                InputStreamReader(System.in));

      public static final int fac(int n) {
        return (n == 0)? 1 : n * fac(n - 1);
      }

      public static final int readInt() {
        int n = 4711;
        try {
        System.out.print("Please enter a number> ");
        n = Integer.parseInt(in.readLine());
        } catch(IOException e1) { System.err.println(e1); }
        catch(NumberFormatException e2) { System.err.println(e2); }
        return n;
      }

      public static void main(String[] argv) {
        int n = readInt();
        System.out.println("Factorial of " + n + " is " + fac(n));
      }
    }
  

This code example typically compiles to the following chunks of byte code:

    0:  iload_0
    1:  ifne            #8
    4:  iconst_1
    5:  goto            #16
    8:  iload_0
    9:  iload_0
    10: iconst_1
    11: isub
    12: invokestatic    Factorial.fac (I)I (12)
    15: imul
    16: ireturn

    LocalVariable(start_pc = 0, length = 16, index = 0:int n)
  

fac(): The method fac has only one local variable, the argument n, stored at index 0. This variable's scope ranges from the start of the byte code sequence to the very end. If the value of n (the value fetched with iload_0) is not equal to 0, the ifne instruction branches to the byte code at offset 8, otherwise a 1 is pushed onto the operand stack and the control flow branches to the final return. For ease of reading, the offsets of the branch instructions, which are actually relative, are displayed as absolute addresses in these examples.

If recursion has to continue, the arguments for the multiplication (n and fac(n - 1)) are evaluated and the results pushed onto the operand stack. After the multiplication operation has been performed the function returns the computed value from the top of the stack.

    0:  sipush        4711
    3:  istore_0
    4:  getstatic     java.lang.System.out Ljava/io/PrintStream;
    7:  ldc           "Please enter a number> "
    9:  invokevirtual java.io.PrintStream.print (Ljava/lang/String;)V
    12: getstatic     Factorial.in Ljava/io/BufferedReader;
    15: invokevirtual java.io.BufferedReader.readLine ()Ljava/lang/String;
    18: invokestatic  java.lang.Integer.parseInt (Ljava/lang/String;)I
    21: istore_0
    22: goto          #44
    25: astore_1
    26: getstatic     java.lang.System.err Ljava/io/PrintStream;
    29: aload_1
    30: invokevirtual java.io.PrintStream.println (Ljava/lang/Object;)V
    33: goto          #44
    36: astore_1
    37: getstatic     java.lang.System.err Ljava/io/PrintStream;
    40: aload_1
    41: invokevirtual java.io.PrintStream.println (Ljava/lang/Object;)V 
    44: iload_0
    45: ireturn

    Exception handler(s) = 
    From    To      Handler Type
    4       22      25      java.io.IOException(6)
    4       22      36      NumberFormatException(10)
  

readInt(): First the local variable n (at index 0) is initialized to the value 4711. The next instruction, getstatic, loads the referencs held by the static System.out field onto the stack. Then a string is loaded and printed, a number read from the standard input and assigned to n.

If one of the called methods (readLine() and parseInt()) throws an exception, the Java Virtual Machine calls one of the declared exception handlers, depending on the type of the exception. The try-clause itself does not produce any code, it merely defines the range in which the subsequent handlers are active. In the example, the specified source code area maps to a byte code area ranging from offset 4 (inclusive) to 22 (exclusive). If no exception has occurred ("normal" execution flow) the goto instructions branch behind the handler code. There the value of n is loaded and returned.

The handler for java.io.IOException starts at offset 25. It simply prints the error and branches back to the normal execution flow, i.e., as if no exception had occurred.

3 The BCEL API

The BCEL API abstracts from the concrete circumstances of the Java Virtual Machine and how to read and write binary Java class files. The API mainly consists of three parts:

  1. A package that contains classes that describe "static" constraints of class files, i.e., reflects the class file format and is not intended for byte code modifications. The classes may be used to read and write class files from or to a file. This is useful especially for analyzing Java classes without having the source files at hand. The main data structure is called JavaClass which contains methods, fields, etc..
  2. A package to dynamically generate or modify JavaClass or Method objects. It may be used to insert analysis code, to strip unnecessary information from class files, or to implement the code generator back-end of a Java compiler.
  3. Various code examples and utilities like a class file viewer, a tool to convert class files into HTML, and a converter from class files to the Jasmin assembly language.

3.1 JavaClass

The "static" component of the BCEL API resides in the package org.apache.bcel.classfile and closely represents class files. All of the binary components and data structures declared in the JVM specification and described in section 2 are mapped to classes. Figure 3 shows an UML diagram of the hierarchy of classes of the BCEL API. Figure 8 in the appendix also shows a detailed diagram of the ConstantPool components.



Figure 3: UML diagram for the JavaClass API

The top-level data structure is JavaClass, which in most cases is created by a ClassParser object that is capable of parsing binary class files. A JavaClass object basically consists of fields, methods, symbolic references to the super class and to the implemented interfaces.

The constant pool serves as some kind of central repository and is thus of outstanding importance for all components. ConstantPool objects contain an array of fixed size of Constant entries, which may be retrieved via the getConstant() method taking an integer index as argument. Indexes to the constant pool may be contained in instructions as well as in other components of a class file and in constant pool entries themselves.

Methods and fields contain a signature, symbolically defining their types. Access flags like public static final occur in several places and are encoded by an integer bit mask, e.g., public static final matches to the Java expression

int access_flags = ACC_PUBLIC | ACC_STATIC | ACC_FINAL;

As mentioned in section 2.1 already, several components may contain attribute objects: classes, fields, methods, and Code objects (introduced in section 2.3). The latter is an attribute itself that contains the actual byte code array, the maximum stack size, the number of local variables, a table of handled exceptions, and some optional debugging information coded as LineNumberTable and LocalVariableTable attributes. Attributes are in general specific to some data structure, i.e., no two components share the same kind of attribute, though this is not explicitly forbidden. In the figure the Attribute classes are stereotyped with the component they belong to.

3.2 Class repository

Using the provided Repository class, reading class files into a JavaClass object is quite simple:

JavaClass clazz = Repository.lookupClass("java.lang.String");

The repository also contains methods providing the dynamic equivalent of the instanceof operator, and other useful routines:

  if(Repository.instanceOf(clazz, super_class) {
    ...
  }

3.2.1 Accessing class file data

Information within the class file components may be accessed like Java Beans via intuitive set/get methods. All of them also define a toString() method so that implementing a simple class viewer is very easy. In fact all of the examples used here have been produced this way:

  System.out.println(clazz);
  printCode(clazz.getMethods());
  ...
  public static void printCode(Method[] methods) {
    for(int i=0; i < methods.length; i++) {
      System.out.println(methods[i]);

      Code code = methods[i].getCode();
      if(code != null) // Non-abstract method
        System.out.println(code);
    }
  }
  

3.2.2 Analyzing class data

Last but not least, BCEL supports the Visitor design pattern, so one can write visitor objects to traverse and analyze the contents of a class file. Included in the distribution is a class JasminVisitor that converts class files into the Jasmin assembler language.

3.3 ClassGen

This part of the API (package org.apache.bcel.generic) supplies an abstraction level for creating or transforming class files dynamically. It makes the static constraints of Java class files like the hard-coded byte code addresses "generic". The generic constant pool, for example, is implemented by the class ConstantPoolGen which offers methods for adding different types of constants. Accordingly, ClassGen offers an interface to add methods, fields, and attributes. Figure 4 gives an overview of this part of the API.



Figure 4: UML diagram of the ClassGen API

3.3.1 Types

We abstract from the concrete details of the type signature syntax (see 2.5) by introducing the Type class, which is used, for example, by methods to define their return and argument types. Concrete sub-classes are BasicType, ObjectType, and ArrayType which consists of the element type and the number of dimensions. For commonly used types the class offers some predefined constants. For example, the method signature of the main method as shown in section 2.5 is represented by:

  Type   return_type = Type.VOID;
  Type[] arg_types   = new Type[] { new ArrayType(Type.STRING, 1) };
  

Type also contains methods to convert types into textual signatures and vice versa. The sub-classes contain implementations of the routines and constraints specified by the Java Language Specification.

3.3.2 Generic fields and methods

Fields are represented by FieldGen objects, which may be freely modified by the user. If they have the access rights static final, i.e., are constants and of basic type, they may optionally have an initializing value.

Generic methods contain methods to add exceptions the method may throw, local variables, and exception handlers. The latter two are represented by user-configurable objects as well. Because exception handlers and local variables contain references to byte code addresses, they also take the role of an instruction targeter in our terminology. Instruction targeters contain a method updateTarget() to redirect a reference. This is somewhat related to the Observer design pattern. Generic (non-abstract) methods refer to instruction lists that consist of instruction objects. References to byte code addresses are implemented by handles to instruction objects. If the list is updated the instruction targeters will be informed about it. This is explained in more detail in the following sections.

The maximum stack size needed by the method and the maximum number of local variables used may be set manually or computed via the setMaxStack() and setMaxLocals() methods automatically.

3.3.3 Instructions

Modeling instructions as objects may look somewhat odd at first sight, but in fact enables programmers to obtain a high-level view upon control flow without handling details like concrete byte code offsets. Instructions consist of an opcode (sometimes called tag), their length in bytes and an offset (or index) within the byte code. Since many instructions are immutable (stack operators, e.g.), the InstructionConstants interface offers shareable predefined "fly-weight" constants to use.

Instructions are grouped via sub-classing, the type hierarchy of instruction classes is illustrated by (incomplete) figure in the appendix. The most important family of instructions are the branch instructions, e.g., goto, that branch to targets somewhere within the byte code. Obviously, this makes them candidates for playing an InstructionTargeter role, too. Instructions are further grouped by the interfaces they implement, there are, e.g., TypedInstructions that are associated with a specific type like ldc, or ExceptionThrower instructions that may raise exceptions when executed.

All instructions can be traversed via accept(Visitor v) methods, i.e., the Visitor design pattern. There is however some special trick in these methods that allows to merge the handling of certain instruction groups. The accept() do not only call the corresponding visit() method, but call visit() methods of their respective super classes and implemented interfaces first, i.e., the most specific visit() call is last. Thus one can group the handling of, say, all BranchInstructions into one single method.

For debugging purposes it may even make sense to "invent" your own instructions. In a sophisticated code generator like the one used as a backend of the Barat framework for static analysis one often has to insert temporary nop (No operation) instructions. When examining the produced code it may be very difficult to track back where the nop was actually inserted. One could think of a derived nop2 instruction that contains additional debugging information. When the instruction list is dumped to byte code, the extra data is simply dropped.

One could also think of new byte code instructions operating on complex numbers that are replaced by normal byte code upon load-time or are recognized by a new JVM.

3.3.4 Instruction lists

An instruction list is implemented by a list of instruction handles encapsulating instruction objects. References to instructions in the list are thus not implemented by direct pointers to instructions but by pointers to instruction handles. This makes appending, inserting and deleting areas of code very simple and also allows us to reuse immutable instruction objects (fly-weight objects). Since we use symbolic references, computation of concrete byte code offsets does not need to occur until finalization, i.e., until the user has finished the process of generating or transforming code. We will use the term instruction handle and instruction synonymously throughout the rest of the paper. Instruction handles may contain additional user-defined data using the addAttribute() method.

Appending: One can append instructions or other instruction lists anywhere to an existing list. The instructions are appended after the given instruction handle. All append methods return a new instruction handle which may then be used as the target of a branch instruction, e.g.:

  InstructionList il = new InstructionList();
  ...
  GOTO g = new GOTO(null);
  il.append(g);
  ...
  // Use immutable fly-weight object
  InstructionHandle ih = il.append(InstructionConstants.ACONST_NULL);
  g.setTarget(ih);
  

Inserting: Instructions may be inserted anywhere into an existing list. They are inserted before the given instruction handle. All insert methods return a new instruction handle which may then be used as the start address of an exception handler, for example.

  InstructionHandle start = il.insert(insertion_point,
                                      InstructionConstants.NOP);
  ...
  mg.addExceptionHandler(start, end, handler, "java.io.IOException");
  

Deleting: Deletion of instructions is also very straightforward; all instruction handles and the contained instructions within a given range are removed from the instruction list and disposed. The delete() method may however throw a TargetLostException when there are instruction targeters still referencing one of the deleted instructions. The user is forced to handle such exceptions in a try-catch clause and redirect these references elsewhere. The peep hole optimizer described in the appendix gives a detailed example for this.

  try {
    il.delete(first, last);
  } catch(TargetLostException e) {
    InstructionHandle[] targets = e.getTargets();
    for(int i=0; i < targets.length; i++) {
      InstructionTargeter[] targeters = targets[i].getTargeters();
      for(int j=0; j < targeters.length; j++)
         targeters[j].updateTarget(targets[i], new_target);
    }
  }
  

Finalizing: When the instruction list is ready to be dumped to pure byte code, all symbolic references must be mapped to real byte code offsets. This is done by the getByteCode() method which is called by default by MethodGen.getMethod(). Afterwards you should call dispose() so that the instruction handles can be reused internally. This helps to improve memory usage.

  InstructionList il = new InstructionList();

  ClassGen  cg = new ClassGen("HelloWorld", "java.lang.Object",
                              "<generated>", ACC_PUBLIC | ACC_SUPER,
                              null);
  MethodGen mg = new MethodGen(ACC_STATIC | ACC_PUBLIC,
                               Type.VOID, new Type[] { 
                                 new ArrayType(Type.STRING, 1) 
                               }, new String[] { "argv" },
                               "main", "HelloWorld", il, cp);
  ...
  cg.addMethod(mg.getMethod());
  il.dispose(); // Reuse instruction handles of list
  

3.3.5 Code example revisited

Using instruction lists gives us a generic view upon the code: In Figure 5 we again present the code chunk of the readInt() method of the factorial example in section 2.6: The local variables n and e1 both hold two references to instructions, defining their scope. There are two gotos branching to the iload at the end of the method. One of the exception handlers is displayed, too: it references the start and the end of the try block and also the exception handler code.



Figure 5: Instruction list for readInt() method

3.3.6 Instruction factories

To simplify the creation of certain instructions the user can use the supplied InstructionFactory class which offers a lot of useful methods to create instructions from scratch. Alternatively, he can also use compound instructions: When producing byte code, some patterns typically occur very frequently, for instance the compilation of arithmetic or comparison expressions. You certainly do not want to rewrite the code that translates such expressions into byte code in every place they may appear. In order to support this, the BCEL API includes a compound instruction (an interface with a single getInstructionList() method). Instances of this class may be used in any place where normal instructions would occur, particularly in append operations.

Example: Pushing constants Pushing constants onto the operand stack may be coded in different ways. As explained in section 2.2 there are some "short-cut" instructions that can be used to make the produced byte code more compact. The smallest instruction to push a single 1 onto the stack is iconst_1, other possibilities are bipush (can be used to push values between -128 and 127), sipush (between -32768 and 32767), or ldc (load constant from constant pool).

Instead of repeatedly selecting the most compact instruction in, say, a switch, one can use the compound PUSH instruction whenever pushing a constant number or string. It will produce the appropriate byte code instruction and insert entries into to constant pool if necessary.

  InstructionFactory f  = new InstructionFactory(class_gen);
  InstructionList    il = new InstructionList();
  ...
  il.append(new PUSH(cp, "Hello, world"));
  il.append(new PUSH(cp, 4711));
  ...
  il.append(f.createPrintln("Hello World"));
  ...
  il.append(f.createReturn(type));
  

3.3.7 Code patterns using regular expressions

When transforming code, for instance during optimization or when inserting analysis method calls, one typically searches for certain patterns of code to perform the transformation at. To simplify handling such situations BCEL introduces a special feature: One can search for given code patterns within an instruction list using regular expressions. In such expressions, instructions are represented by their opcode names, e.g., LDC, one may also use their respective super classes, e.g., "IfInstruction". Meta characters like +, *, and (..|..) have their usual meanings. Thus, the expression

"NOP+(ILOAD|ALOAD)*"

represents a piece of code consisting of at least one NOP followed by a possibly empty sequence of ILOAD and ALOAD instructions.

The search() method of class org.apache.bcel.util.InstructionFinder gets a regular expression and a starting point as arguments and returns an iterator describing the area of matched instructions. Additional constraints to the matching area of instructions, which can not be implemented via regular expressions, may be expressed via code constraint objects.

3.3.8 Example: Optimizing boolean expressions

In Java, boolean values are mapped to 1 and to 0, respectively. Thus, the simplest way to evaluate boolean expressions is to push a 1 or a 0 onto the operand stack depending on the truth value of the expression. But this way, the subsequent combination of boolean expressions (with &&, e.g) yields long chunks of code that push lots of 1s and 0s onto the stack.

When the code has been finalized these chunks can be optimized with a peep hole algorithm: An IfInstruction (e.g. the comparison of two integers: if_icmpeq) that either produces a 1 or a 0 on the stack and is followed by an ifne instruction (branch if stack value 0) may be replaced by the IfInstruction with its branch target replaced by the target of the ifne instruction:

  CodeConstraint constraint = new CodeConstraint() {
    public boolean checkCode(InstructionHandle[] match) {
      IfInstruction if1 = (IfInstruction)match[0].getInstruction();
      GOTO          g   = (GOTO)match[2].getInstruction();
      return (if1.getTarget() == match[3]) &&
             (g.getTarget() == match[4]);
    }  
  };

  InstructionFinder f    = new InstructionFinder(il);
  String            pat = "IfInstruction ICONST_0 GOTO ICONST_1 NOP(IFEQ|IFNE)";

  for(Iterator e = f.search(pat, constraint); e.hasNext(); ) {
    InstructionHandle[] match = (InstructionHandle[])e.next();;
    ...
    match[0].setTarget(match[5].getTarget()); // Update target
    ...
    try {
      il.delete(match[1], match[5]);
    } catch(TargetLostException ex) { ... }
  }
  

The applied code constraint object ensures that the matched code really corresponds to the targeted expression pattern. Subsequent application of this algorithm removes all unnecessary stack operations and branch instructions from the byte code. If any of the deleted instructions is still referenced by an InstructionTargeter object, the reference has to be updated in the catch-clause.

Example application: The expression:

  if((a == null) || (i < 2))
    System.out.println("Ooops");
  

can be mapped to both of the chunks of byte code shown in figure 6. The left column represents the unoptimized code while the right column displays the same code after the peep hole algorithm has been applied:

5:  aload_0
6:  ifnull        #13
9:  iconst_0
10: goto          #14
13: iconst_1
14: nop
15: ifne          #36
18: iload_1
19: iconst_2
20: if_icmplt     #27
23: iconst_0
24: goto          #28
27: iconst_1
28: nop
29: ifne          #36
32: iconst_0
33: goto          #37
36: iconst_1
37: nop
38: ifeq          #52
41: getstatic     System.out
44: ldc           "Ooops"
46: invokevirtual println
52: return
  
10: aload_0
11: ifnull        #19
14: iload_1
15: iconst_2
16: if_icmpge     #27
19: getstatic     System.out
22: ldc           "Ooops"
24: invokevirtual println
27: return
  

4 Application areas

There are many possible application areas for BCEL ranging from class browsers, profilers, byte code optimizers, and compilers to sophisticated run-time analysis tools and extensions to the Java language.

Compilers like the Barat compiler use BCEL to implement a byte code generating back end. Other possible application areas are the static analysis of byte code or examining the run-time behavior of classes by inserting calls to profiling methods into the code. Further examples are extending Java with Eiffel-like assertions, automated delegation, or with the concepts of Aspect-Oriented Programming.

A list of projects using BCEL can be found here.

4.1 Class loaders

Class loaders are responsible for loading class files from the file system or other resources and passing the byte code to the Virtual Machine. A custom ClassLoader object may be used to intercept the standard procedure of loading a class, i.e.m the system class loader, and perform some transformations before actually passing the byte code to the JVM.

A possible scenario is described in figure 7: During run-time the Virtual Machine requests a custom class loader to load a given class. But before the JVM actually sees the byte code, the class loader makes a "side-step" and performs some transformation to the class. To make sure that the modified byte code is still valid and does not violate any of the JVM's rules it is checked by the verifier before the JVM finally executes it.



Figure 7: Class loaders

Using class loaders is an elegant way of extending the Java Virtual Machine with new features without actually modifying it. This concept enables developers to use load-time reflection to implement their ideas as opposed to the static reflection supported by the Java Reflection API. Load-time transformations supply the user with a new level of abstraction. He is not strictly tied to the static constraints of the original authors of the classes but may customize the applications with third-party code in order to benefit from new features. Such transformations may be executed on demand and neither interfere with other users, nor alter the original byte code. In fact, class loaders may even create classes ad hoc without loading a file at all.

BCEL has already builtin support for dynamically creating classes, an example is the ProxyCreator class.

4.1.1 Example: Poor Man's Genericity

The former "Poor Man's Genericity" project that extended Java with parameterized classes, for example, used BCEL in two places to generate instances of parameterized classes: During compile-time (with the standard javac with some slightly changed classes) and at run-time using a custom class loader. The compiler puts some additional type information into class files (attributes) which is evaluated at load-time by the class loader. The class loader performs some transformations on the loaded class and passes them to the VM. The following algorithm illustrates how the load method of the class loader fulfills the request for a parameterized class, e.g., Stack<String>

  1. Search for class Stack, load it, and check for a certain class attribute containing additional type information. I.e. the attribute defines the "real" name of the class, i.e., Stack<A>.
  2. Replace all occurrences and references to the formal type A with references to the actual type String. For example the method
  3.     void push(A obj) { ... }
        

    becomes

        void push(String obj) { ... }
        
  4. Return the resulting class to the Virtual Machine.

HelloWorldBuilder

The following program reads a name from the standard input and prints a friendly "Hello". Since the readLine() method may throw an IOException it is enclosed by a try-catch clause.

  import java.io.*;

  public class HelloWorld {
    public static void main(String[] argv) {
      BufferedReader in = new BufferedReader(new InputStreamReader(System.in));
      String name = null;

      try {
	System.out.print("Please enter your name> ");
	name = in.readLine();
      } catch(IOException e) { return; }

      System.out.println("Hello, " + name);
    }
  }
  

We will sketch here how the above Java class can be created from the scratch using the BCEL API. For ease of reading we will use textual signatures and not create them dynamically. For example, the signature

"(Ljava/lang/String;)Ljava/lang/StringBuffer;"

actually be created with

Type.getMethodSignature(Type.STRINGBUFFER, new Type[] { Type.STRING });

Initialization: First we create an empty class and an instruction list:

  ClassGen cg = new ClassGen("HelloWorld", "java.lang.Object",
                             "<generated>", ACC_PUBLIC | ACC_SUPER,
                             null);
  ConstantPoolGen cp = cg.getConstantPool(); // cg creates constant pool
  InstructionList il = new InstructionList();
  

We then create the main method, supplying the method's name and the symbolic type signature encoded with Type objects.

  MethodGen  mg = new MethodGen(ACC_STATIC | ACC_PUBLIC, // access flags
                                Type.VOID,               // return type
                                new Type[] {             // argument types
                                  new ArrayType(Type.STRING, 1) },
                                new String[] { "argv" }, // arg names
                                "main", "HelloWorld",    // method, class
                                il, cp);
  InstructionFactory factory = new InstructionFactory(cg);
  

We now define some often used types:

  ObjectType i_stream = new ObjectType("java.io.InputStream");
  ObjectType p_stream = new ObjectType("java.io.PrintStream");
  

Create variables in and name: We call the constructors, i.e., execute BufferedReader(InputStreamReader(System.in)). The reference to the BufferedReader object stays on top of the stack and is stored in the newly allocated in variable.

  il.append(factory.createNew("java.io.BufferedReader"));
  il.append(InstructionConstants.DUP); // Use predefined constant
  il.append(factory.createNew("java.io.InputStreamReader"));
  il.append(InstructionConstants.DUP);
  il.append(factory.createFieldAccess("java.lang.System", "in", i_stream,
                                      Constants.GETSTATIC));
  il.append(factory.createInvoke("java.io.InputStreamReader", "<init>",
                                 Type.VOID, new Type[] { i_stream },
                                 Constants.INVOKESPECIAL));
  il.append(factory.createInvoke("java.io.BufferedReader", "<init>", Type.VOID,
                                 new Type[] {new ObjectType("java.io.Reader")},
                                 Constants.INVOKESPECIAL));

  LocalVariableGen lg = mg.addLocalVariable("in",
                          new ObjectType("java.io.BufferedReader"), null, null);
  int in = lg.getIndex();
  lg.setStart(il.append(new ASTORE(in))); // "i" valid from here
  

Create local variable name and initialize it to null.

  lg = mg.addLocalVariable("name", Type.STRING, null, null);
  int name = lg.getIndex();
  il.append(InstructionConstants.ACONST_NULL);
  lg.setStart(il.append(new ASTORE(name))); // "name" valid from here
  

Create try-catch block: We remember the start of the block, read a line from the standard input and store it into the variable name.

  InstructionHandle try_start =
    il.append(factory.createFieldAccess("java.lang.System", "out", p_stream,
                                        Constants.GETSTATIC));

  il.append(new PUSH(cp, "Please enter your name> "));
  il.append(factory.createInvoke("java.io.PrintStream", "print", Type.VOID, 
                                 new Type[] { Type.STRING },
                                 Constants.INVOKEVIRTUAL));
  il.append(new ALOAD(in));
  il.append(factory.createInvoke("java.io.BufferedReader", "readLine",
                                 Type.STRING, Type.NO_ARGS,
                                 Constants.INVOKEVIRTUAL));
  il.append(new ASTORE(name));
  

Upon normal execution we jump behind exception handler, the target address is not known yet.

  GOTO g = new GOTO(null);
  InstructionHandle try_end = il.append(g);
  

We add the exception handler which simply returns from the method.

  InstructionHandle handler = il.append(InstructionConstants.RETURN);
  mg.addExceptionHandler(try_start, try_end, handler, "java.io.IOException");
  

"Normal" code continues, now we can set the branch target of the GOTO.

  InstructionHandle ih =
    il.append(factory.createFieldAccess("java.lang.System", "out", p_stream,
                                        Constants.GETSTATIC));
  g.setTarget(ih);
  

Printing "Hello": String concatenation compiles to StringBuffer operations.

  il.append(factory.createNew(Type.STRINGBUFFER));
  il.append(InstructionConstants.DUP);
  il.append(new PUSH(cp, "Hello, "));
  il.append(factory.createInvoke("java.lang.StringBuffer", "<init>",
                                 Type.VOID, new Type[] { Type.STRING },
                                 Constants.INVOKESPECIAL));
  il.append(new ALOAD(name));
  il.append(factory.createInvoke("java.lang.StringBuffer", "append",
                                 Type.STRINGBUFFER, new Type[] { Type.STRING },
                                 Constants.INVOKEVIRTUAL));
  il.append(factory.createInvoke("java.lang.StringBuffer", "toString",
                                 Type.STRING, Type.NO_ARGS,
                                 Constants.INVOKEVIRTUAL));
    
  il.append(factory.createInvoke("java.io.PrintStream", "println",
                                 Type.VOID, new Type[] { Type.STRING },
                                 Constants.INVOKEVIRTUAL));
  il.append(InstructionConstants.RETURN);
  

Finalization: Finally, we have to set the stack size, which normally would have to be computed on the fly and add a default constructor method to the class, which is empty in this case.

  mg.setMaxStack();
  cg.addMethod(mg.getMethod());
  il.dispose(); // Allow instruction handles to be reused
  cg.addEmptyConstructor(ACC_PUBLIC);
  

Last but not least we dump the JavaClass object to a file.

  try {
    cg.getJavaClass().dump("HelloWorld.class");
  } catch(java.io.IOException e) { System.err.println(e); }
  

Peephole optimizer

This class implements a simple peephole optimizer that removes any NOP instructions from the given class.

import java.io.*;

import java.util.Iterator;
import org.apache.bcel.classfile.*;
import org.apache.bcel.generic.*;
import org.apache.bcel.Repository;
import org.apache.bcel.util.InstructionFinder;

public class Peephole {
  public static void main(String[] argv) {
    try {
      /* Load the class from CLASSPATH.
       */
      JavaClass       clazz   = Repository.lookupClass(argv[0]);
      Method[]        methods = clazz.getMethods();
      ConstantPoolGen cp      = new ConstantPoolGen(clazz.getConstantPool());

      for(int i=0; i < methods.length; i++) {
	if(!(methods[i].isAbstract() || methods[i].isNative())) {
	  MethodGen mg       = new MethodGen(methods[i],
					     clazz.getClassName(), cp);
	  Method    stripped = removeNOPs(mg);
	  
	  if(stripped != null)     // Any NOPs stripped?
	    methods[i] = stripped; // Overwrite with stripped method
	}
      }

      /* Dump the class to "class name"_.class
       */
      clazz.setConstantPool(cp.getFinalConstantPool());
      clazz.dump(clazz.getClassName() + "_.class");
    } catch(Exception e) { e.printStackTrace(); }
  }

  private static final Method removeNOPs(MethodGen mg) {
    InstructionList   il    = mg.getInstructionList();
    InstructionFinder f     = new InstructionFinder(il);
    String            pat   = "NOP+"; // Find at least one NOP
    InstructionHandle next  = null;
    int               count = 0;

    for(Iterator iter = f.search(pat); iter.hasNext(); ) {
      InstructionHandle[] match = (InstructionHandle[])iter.next();
      InstructionHandle   first = match[0];
      InstructionHandle   last  = match[match.length - 1];
      
      /* Some nasty Java compilers may add NOP at end of method.
       */
      if((next = last.getNext()) == null)
	break;

      count += match.length;

      /* Delete NOPs and redirect any references to them to the following
       * (non-nop) instruction.
       */
      try {
	il.delete(first, last);
      } catch(TargetLostException e) {
	InstructionHandle[] targets = e.getTargets();
	for(int i=0; i < targets.length; i++) {
	  InstructionTargeter[] targeters = targets[i].getTargeters();
	  
	  for(int j=0; j < targeters.length; j++)
	    targeters[j].updateTarget(targets[i], next);
	}
      }
    }

    Method m = null;
    
    if(count > 0) {
      System.out.println("Removed " + count + " NOP instructions from method " +
			 mg.getName());
      m = mg.getMethod();
    }

    il.dispose(); // Reuse instruction handles
    return m;
  }
}
 

BCELifier

If you want to learn how certain things are generated using BCEL you can do the following: Write your program with the needed features in Java and compile it as usual. Then use BCELifier to create a class that creates that very input class using BCEL.

(Think about this sentence for a while, or just try it ...)