Publications
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"Criteria, Challenges and Opportunities for Gesture Programming Languages", Proceedings of EGMI 2014, 1st International Workshop on Engineering Gestures for Multimodal Interfaces, Rome, Italy, 06/2014.
, "Water Ball Z: An Augmented Fighting Game Using Water as Tactile Feedback", Proceedings of TEI 2014, 8th International Conference on Tangible, Embedded and Embodied Interaction, Munich, Germany, February, 2014.
, "Declarative Gesture Spotting Using Inferred and Refined Control Points", Proceedings of ICPRAM 2013, 2nd International Conference on Pattern Recognition Applications and Methods, Barcelona, Spain, Februari, 2013.
, "Expressive Control of Indirect Augmented Reality During Live Music Performances", Proceedings of NIME 2013, 3th International Conference on New Interfaces for Musical Expression, Daejeon + Seoul, Korea Republic, May, 2013.
, "SpeeG2: A Speech- and Gesture-based Interface for Efficient Controller-free Text Input", Proceedings of ICMI 2013, 15th International Conference on Multimodal Interaction, Sydney, Australia, http://www.academia.edu/4685517/SpeeG2_A_Speech-_and_Gesture-based_Interface_for_Efficient_Controller-free_Text_Entry, December, 2013.
, "SpeeG: A Multimodal Speech- and Gesture-based Text Input Solution", Proceedings of AVI 2012, 11th International Working Conference on Advanced Visual Interfaces, Capri Island, Italy, May, 2012.
, "ViDaX: An Interactive Semantic Data Visualisation and Exploration Tool", Proceedings of AVI 2012, 11th International Working Conference on Advanced Visual Interfaces, Capri Island, Italy, May, 2012.
, "Midas: A Declarative Multi-Touch Interaction Framework", Proceedings of TEI 2011, 5th International Conference on Tangible, Embedded, and Embodied Interaction, Funchal, Portugal, Jan, 2011.
, "Mudra: A Unified Multimodal Interaction Framework", Proceedings of ICMI 2011, 13th International Conference on Multimodal Interaction, Alicante, Spain, November, 2011.
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